A newly spotted European trademark application may have put a name to the next chapter connected to Lies of P: Wonders of O. The filing appears to have been made by Neowiz for game-related use, and it has immediately renewed speculation that the studio’s follow-up will head down the yellow brick road—though perhaps not in the cheerful, singalong fashion most people remember.
Important caveat first: a trademark is not the same thing as a formal game announcement. Companies register names for a variety of reasons, projects can change during production, and a filing alone does not establish a release date, platforms, gameplay systems, or even a final title. Still, in this case, “Wonders of O” lines up unusually neatly with story breadcrumbs that have been visible since the original game’s ending.
Neowiz previously confirmed that a follow-up to Lies of P was in full development earlier this year. With that project already established, the apparent trademark provides the strongest public hint yet at where the series could go next. For a franchise that turned the Pinocchio myth into a brutal, Belle Époque-inspired action RPG, Oz is a natural next stop: a public-domain fantasy world full of instantly recognizable imagery, strange creatures, deceptive authority figures, and room for a much darker interpretation.
Why the “O” looks like Oz
The original Lies of P wore its literary inspiration directly in its title. The P referred to Pinocchio, whose familiar elements were extensively reworked into the game’s plague-ridden city of Krat, puppet uprising, and supernatural mystery. “O” therefore reads less like an abstract sequel marker and more like an intentionally parallel literary shorthand.
The most likely answer is the Oz setting created in L. Frank Baum’s novels. That possibility has been discussed by players for roughly two years, largely because Lies of P itself supplied a conspicuous nudge. Its post-credits material included a cameo connected to Dorothy, the Kansas girl at the center of Baum’s best-known story. That scene turned an interesting fan theory into a fairly substantial expectation: the team’s twisted storybook universe might be expanding beyond Pinocchio.
“Wonders of O” is not literally “Wizard of Oz,” but it does not need to be. The title may be a stylized way of invoking the broader world of Oz rather than only one famous adaptation or a single character. Baum’s work contains far more material than a trip from Kansas to the Emerald City, including peculiar lands, competing rulers, magical artifacts, and a huge assortment of creatures. For a developer interested in building its own mythology around familiar public-domain foundations, that larger canvas has obvious appeal.
A Soulslike Oz could be stranger than players expect
It is tempting to reduce an Oz-inspired Soulslike to a grim Dorothy fighting the Wicked Witch of the West. That would be an easy elevator pitch, but the foundation left by Lies of P suggests Neowiz could take a more expansive route. The previous game did not simply retell Pinocchio beat for beat. It borrowed names, themes, and emotional anchors while creating a world with its own rules, characters, histories, and conflicts.
An Oz project could use the same approach. Flying monkeys, animated trees, witches, and the Emerald City are all potent starting points, not fixed design documents. They could become grotesque bosses, hostile factions, tragic NPCs, or environmental hazards. A golden road may lead somewhere less welcoming than a palace. The Emerald City could be a glittering sanctuary with corrupt machinery beneath it. The very idea of a Wizard—an authority whose power rests on illusion—fits the themes of manipulation and hidden motives already familiar to players of Lies of P.
Related coverage includes Wonders of O Trademark May Reveal the Name of the Next Lies of P Game.
The franchise’s existing character Paracelsus is another reason fans have looked toward Oz. His role and the revelations surrounding him prompted theories that future stories might connect multiple fairy-tale worlds through a shared thread of alchemy, deceit, and unnatural transformation. Those theories remain theories. Nothing in the trademark filing confirms which returning characters, if any, will appear in the next game. But an Oz setting would give the writers plenty of room to develop that larger narrative rather than beginning from scratch.
The possibilities that fit the series best
- Dorothy as more than a cameo: Her earlier appearance makes her an obvious candidate for a central role, whether as protagonist, ally, rival, or a figure whose journey has taken a much darker turn.
- The Wizard as an ambiguous force: Oz’s famous ruler is especially compatible with a story about artifice, control, and the difference between appearance and truth.
- Witches and monsters as major encounters: The source material offers recognizable enemies, but Neowiz has demonstrated that it can distort familiar figures into something more threatening and melancholic.
- A broader storybook universe: The game could make Oz one destination within a continuing anthology of reimagined public-domain tales, rather than a one-off genre swap.
What should not be assumed from the filing
The excitement around a possible title is understandable, but it is worth keeping the confirmed details separate from the imagined ones. The trademark does not tell us whether Wonders of O is the final name of the full sequel, an expansion, a separate game set in the same universe, or a protected name that is never ultimately used. It does not confirm Dorothy as playable, establish a specific Oz villain, or promise that every popular fan request will make it into the game.
There is also no announced launch window in the filing. “In full development” is a meaningful status update, but game development timelines vary widely, particularly for a follow-up expected to build on a successful action-RPG foundation while opening a new setting. Players should be skeptical of any claims that turn this trademark into a date, a platform list, or a complete plot leak.
That restraint is especially useful in the modern games business, where the wider PC hardware conversation can sometimes overshadow the games themselves. For example, premium gear remains a notable part of that ecosystem, as explored in coverage of Steam Frame’s premium PCVR positioning. But no hardware connection to Neowiz’s next project has been announced, and there is no reason to read one into this trademark.
Lies of P has earned the curiosity
The appetite for a sequel is not based solely on a clever literary hook. Lies of P established itself as a notable entry in the Soulslike field by taking familiar genre ingredients—deliberate combat, dangerous boss encounters, character builds, high-risk progression—and applying them to a cohesive setting with its own identity. Its take on Pinocchio made a potentially odd concept feel surprisingly well suited to a dark action RPG.
The game received an 8/10 assessment, and its later Overture expansion also received an 8/10. That consistency matters. An expansion can often feel like leftover material or a minor detour, but the positive response suggested that the world still had worthwhile stories and fights to offer. It also gave Neowiz an opportunity to demonstrate that the project had enough creative momentum to support further growth.
Moving from Krat to Oz would nevertheless be a major test. Krat’s decaying streets, clockwork violence, and late-19th-century atmosphere gave the first game a strong visual silhouette. Oz needs a comparable sense of place without merely repainting Krat in green. The best version of this potential sequel would preserve the tension, precision, and melancholy that made Lies of P work while finding an equally distinctive visual and mechanical language for its next fairy tale.
For now, Wonders of O is best treated as a compelling clue rather than a completed reveal. Neowiz’s confirmed work on a Lies of P follow-up, the Dorothy tease, the series’ established interest in literary reinterpretation, and the wording of the apparent trademark all point in the same direction. If the name holds, fans may soon learn whether there really is no place like a Soulslike version of Oz—or whether getting home will require several dozen attempts against a witch with a second-phase health bar.







