Go Slimey Go!, the 2D precision platformer from Tembac and Chabbie Studio, is preparing to bounce beyond PC under a worldwide publishing partnership with ESDigital Games. The arrangement covers forthcoming console versions for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S, while ESDigital Games will also take responsibility for localization, global marketing and distribution.
The game is already available through Steam following its December 2025 launch. Epic Games Store and GOG editions are planned as well, though no release dates for those storefronts or any of the console versions have been provided. A newly unveiled trailer accompanies the publishing news, showcasing its colorful pixel-art presentation and quick, movement-led platforming.
For a compact independent platformer, a publishing deal can be a meaningful next step—not because it changes the game’s fundamentals, but because it gives the developers support in several jobs that sit outside making levels and tuning movement. In this case, the stated focus includes ports, localization, marketing and distribution, allowing Tembac and Chabbie Studio to remain focused on Slimey itself: a soft-bodied protagonist whose central verbs are bouncing and sliding.
A console route for a momentum-focused platformer
Go Slimey Go! is built around momentum, exploration and responsive movement across five handcrafted worlds. Players guide Slimey on a mission to reunite with friends. The game presents that journey through pixel art and an energetic soundtrack, but its key selling point is more mechanical: directing speed, bounce and slides accurately enough to navigate demanding platforming spaces.
Precision platformer is a useful term here. It generally describes a platform game where close timing and positional control are central to progress. Rather than merely moving left and right between broad, forgiving platforms, players are asked to judge jumps, preserve or redirect speed, and learn how the character behaves in motion. The supplied details do not identify specific hazards, checkpoints or level structures in Go Slimey Go!, so those particulars remain unknown. What is clear is that the design puts movement at the center.
Momentum-driven gameplay means that velocity matters. A character’s movement is not simply an on/off response to a directional input; speed built during a run, slide or bounce can affect what is reachable and how a player must line up the next action. That can make an action platformer immediately satisfying when its controls are well tuned, while also creating a higher skill ceiling for players who want to optimize routes and execute tighter sequences.
The game’s description emphasizes both accessible controls and a challenge for platforming veterans. Those ideas are compatible. Accessible controls refer to clarity and approachability—players can understand the basic actions—while advanced play comes from how consistently and creatively those actions can be combined. Put less technically: Slimey may be easy to make bounce; mastering where that bounce carries the hero is the larger task.
That balance will be important as the game reaches controller-first platforms. Nintendo Switch, PlayStation and Xbox audiences cover a wide range of play habits, and a movement-heavy game has to communicate its feel quickly. The announcement makes no promises about platform-specific additions, performance targets, controller features, cross-save support or physical editions. For now, the confirmed takeaway is the planned availability across two generations of PlayStation and Xbox hardware, alongside Switch.
What the publishing partnership covers
ESDigital Games is now the game’s official worldwide publisher. Its stated responsibilities go beyond bringing Go Slimey Go! to consoles. The company will also oversee localization, global marketing and distribution.
Localization is more than translating words from one language to another. It can include adapting text for different languages and regions, ensuring the result fits the game’s interface and preserves intended meaning and tone. The announcement does not specify which languages Go Slimey Go! will support, nor does it describe changes to the existing Steam release. Still, localization is a practical part of widening a game’s potential international reach.
Distribution, meanwhile, concerns the process of getting a game listed and delivered through its intended stores and platforms. In this case, the planned destinations explicitly include the major console ecosystems, while Epic Games Store and GOG are planned for PC. Neither a price nor a launch schedule has been announced.
The division of labor is especially direct in the comments released with the news. ESDigital Games’ Ilia Svanidze pointed to the game’s visual identity, soundtrack and feel of movement as reasons the publisher wanted to support it. Agustín Pérez Fernández, one of Go Slimey Go!’s creators, framed the deal as a way to reach console players and additional regions while the team continues making Slimey bounce.
That framing fits the game’s existing trajectory. Before the planned console release, Go Slimey Go! had already established a presence on PC and on the independent-games event circuit. On Steam, it currently carries a Very Positive user rating, with 99% positive reviews. User-review summaries are a snapshot rather than a permanent measure—the total and percentage can change as more people play—but the figure indicates a notably warm early response at the time of the announcement.
Recognition before the wider rollout
The game has also accumulated several awards and nominations. It won Best Game at Indie Dev Argentina 2025 and the Press Award at EVA 2025. It was a Best Game finalist at gamescom latam 2026 and finished third in the Best Mobile Game category at GWDC. It also appeared in the Latin American Games Showcase in both 2024 and 2025.
These milestones do not guarantee that a console launch will land with the same enthusiasm, and they should not be treated as a substitute for deciding whether a game suits an individual player. They do, however, give useful context to the new publishing arrangement. The title was not arriving at this point without prior attention: it had built visibility through showcases, competition recognition and a strongly positive initial Steam response.
For players who follow smaller platformers, that sequence can matter. A game may start with a limited PC audience, gain momentum through festival appearances and user feedback, then reach more people once publishing, marketing and localization resources become available. Go Slimey Go!’s announcement describes exactly that kind of expansion, though the eventual scale and timing remain to be seen.
The wider PC plan is worth keeping separate from the console plan. Steam is available now; Epic Games Store and GOG versions are planned. Nintendo Switch, PS4, PS5, Xbox One and Xbox Series X|S versions are also planned. The announcement does not say that all versions will arrive simultaneously, and it does not attach a date to any of them. Interested players should therefore regard the platform list as a confirmed destination list, not a release calendar.
Tokyo Game Show 2026 demo details
Go Slimey Go! will be playable at Tokyo Game Show 2026 after being selected for the event’s Selected Indie 80 program. Attendees can find it at booth E-08 in the Selected Indie Area, Hall 9 (2F).
A show-floor demo has a different role from a release. It gives attendees a chance to directly assess the core loop—the timing, bounce behavior, sliding and pace—rather than relying solely on trailers. With a precision platformer, that is particularly relevant: descriptions can explain that movement is momentum-led, but the feel of acceleration and control is the element players ultimately judge for themselves.
The event appearance also puts the game before an international audience as its publishing partnership begins. It follows the Latin American showcase appearances and awards mentioned above, extending the game’s public path without adding confirmed information about its console launch timing.
Players looking for another recent example of an indie game making its way toward Nintendo hardware can also read about The Posthumous Investigation’s planned Switch and Android release. The games are fundamentally different—one centers on a time-loop noir mystery, while Go Slimey Go! is a momentum-centered platformer—but both illustrate how a project’s initial platform availability and later expansion can be distinct stages.
What is confirmed—and what is still to come
The confirmed news is substantial: ESDigital Games has signed on as worldwide publisher; the game is headed to Switch, PS4, PS5, Xbox One and Xbox Series X|S; Epic Games Store and GOG PC editions are planned; and Tokyo Game Show visitors can play it at the specified Selected Indie 80 booth. The game remains available on Steam now.
Several details have not been announced. There is no console release date, no price, no breakdown of localized languages, and no stated list of console-exclusive features or differences between versions. There is also no basis yet to say whether the ports will launch together or separately. Keeping those boundaries clear is useful for anyone deciding whether to play on PC now or wait for a preferred console.
For Tembac and Chabbie Studio, the immediate mission remains pleasingly uncomplicated: make Slimey bounce. For ESDigital Games, the work is making sure that bounce can reach a much broader set of players. The game’s five-world adventure, pixel-art look and movement-first identity are already in place; the partnership is about taking that existing foundation to new storefronts, regions and controller setups.










