The Shrike’s Anthem is a compact exploration quest in Valor Mortis, but its four verses are easy to miss when the route begins to zigzag through flooded homes and elevated interiors. The objective is straightforward: activate the quest near the Island of Whispers lantern in the Outskirts, then interact with four nests placed across the chapter.
There is a useful bit of good news for players returning to clean this up: the first two verses sit close to the main route. The latter pair ask for more careful navigation around sunken structures and rafters, so the key is to watch for doors, side rooms, and traversal paths that lead away from the most obvious forward direction.
Finishing all four interactions completes the quest and awards Tiny Whisker’s Gift. The item provides 3,000 Catalysts, a currency that can be put toward character levelling or spent on another player-selected purchase. In other words, this is not merely a lore scavenger hunt; it is also a worthwhile detour for anyone looking to build up resources.
How to start The Shrike’s Anthem
Begin at the Island of Whispers lantern in the Outskirts. Cross the sunken house beside the lantern and look for a piece of paper on the ground. Interacting with that paper starts The Shrike’s Anthem and establishes the four-verse objective.
For more context, explore MMO Players Remember RJ Mitte Through His RuneScape and World of Warcraft Dedication.
The lantern is an especially sensible place to orient yourself because the recommended collection order follows the chapter’s progression. Starting there means the directions below move forward through the area rather than sending you back and forth across the same spaces.
All four Shrike’s Anthem verse locations
Verse 1: The house beside the dead horse
From the Island of Whispers lantern, continue along the linear path for a short distance. Watch the left-hand side for a door leading into a house. The most distinctive landmark is a deceased horse immediately outside the building.
Go inside the house and find the first nest. Interact with it to collect the first verse.
This opening verse establishes the visual language for the rest of the quest: the actual targets are nests, not loose pages or enemy drops. Once the quest has been activated, prioritize checking enclosed rooms and small detours for an interaction point.
Verse 2: A small room in the large building
Leave the first house and cross the bridge into the next area. Enemies roam here, so deal with them before searching if they are making it difficult to look around or move safely.
On the left is a large building. Enter it, then look for a small room within the structure rather than pushing directly through its main interior. The second nest is in that smaller room. Interact with it to receive verse two.
The important distinction is that the nest is not simply placed in the building’s most open or central space. Taking a moment to inspect rooms off the direct route is what prevents this verse from becoming a frustrating missed collectible.
Verse 3: The second sunken house by the water
Continue through the large building used for the second verse until you come out near the water. On the right-hand side of this path, you can jump to a sunken house. From that first sunken building, make another jump into the adjacent house.
The third nest is inside the second house. Interact with it to add the third verse to the song.
This is the first point where traversal is the real clue. If the route seems to end at the waterside exit, turn right and look for the chain of jumps. The destination is not on the ground-level path; it is reached by using the partially submerged buildings as platforms.
Verse 4: The rafter-side room
After collecting the third verse, carry on until the path requires you to climb a large building. Eventually, you will reach rafters that can be crossed on foot.
Use those rafters to reach a room set away from the main path. The fourth and final nest is there. Interact with it to collect the last verse and immediately complete The Shrike’s Anthem.
The final location is a classic off-route reward space: the climb itself is required, but the quest target is in a room reached by branching away from the apparent way forward. When you get to the rafters, do not rush across them solely to resume progression. Scan for the reachable side room first.
Quick route checklist
- Start the quest by crossing the sunken house next to the Island of Whispers lantern and interacting with the paper.
- Follow the path to the left-side house marked by a dead horse; search inside for verse one.
- Cross the bridge, clear or evade the roaming enemies, then enter the large building on the left; locate the small interior room for verse two.
- Exit that building by the water, jump right into a sunken house, then jump into the neighboring house for verse three.
- Climb the large building ahead, cross the rafters, and enter the off-path room for verse four.
Reward: what Tiny Whisker’s Gift does
Completing the fourth nest grants Tiny Whisker’s Gift, which yields 3,000 Catalysts. Catalysts can be used for character levelling or for another purchase of your choice, making the reward flexible rather than tied to a single build or playstyle.
For practical purposes, the quest is best handled while moving through this part of the Outskirts for the first time. Its route uses landmarks that naturally appear along the chapter—bridge, large building, waterside exit, sunken houses, and rafters—so collecting as you go removes the need to reconstruct the entire path later.
If you are arriving after missing a verse, use the list as a landmark-by-landmark audit rather than searching every structure. The first target is associated with the horse, the second with the small room in the large left-side building, the third with the second of two connected sunken houses, and the fourth with a side room reached from the rafters.
For another concise reference to the four-location route, see this Valor Mortis Shrike’s Anthem location guide.











