Knights of the Fall has released its first public demo on Steam as part of Steam Next Fest. The demo is the first confirmed public opportunity to see the game’s premise in action: a displaced Earth, a katana-carrying veteran named Haru, and a quest centered on finding the coordinates that could send the planet back to its proper dimension.
Airo Games is developing the project in cooperation with Bohemia Interactive through the Bohemia Incubator program. Steam is the only platform identified for the public demo, and no wider platform plans, release date, pricing, or description of the demo’s length have been provided.
A dimensional recovery mission at the center of the story
Knights of the Fall follows Haru, a veteran who wields a katana and can use abilities tied to both time and gravity. He is joined by Yoshida, a former scientist from NASS. Their stated objective is to recover coordinates needed to bring Earth back to its own dimension.
That setup establishes an unusually large stake for the pair’s mission. The goal is not simply to move the protagonists from one place to another or resolve a localized disaster; it is explicitly about Earth’s dimensional displacement. However, the available details do not explain how Earth became separated from its home dimension, what the coordinates physically are, where they must be recovered from, or what opposition Haru and Yoshida face along the way.
Those unanswered details matter because the premise leaves room for several possible interpretations without confirming any of them. “Coordinates” may refer to a literal navigational solution, an item or set of data, or a broader narrative device. Likewise, NASS is presented as the organization with which Yoshida was formerly associated, but its meaning, remit, and status are not specified. It would be premature to treat either as evidence of a particular setting, faction, or game system.
What the announced powers tell players—and what they do not
Time and gravity are the clearest mechanical concepts attached to Haru so far. In games, a time-based ability commonly refers to a power that affects the pace or sequence of events, while a gravity-based ability concerns force, weight, movement, or how objects and characters behave in space. Those are useful plain-language definitions, not confirmation of specific Knights of the Fall mechanics.
There is currently no confirmed breakdown of how Haru’s powers operate. The announcement does not state whether time can be slowed, reversed, paused, or manipulated in another way. It also does not say whether gravity powers affect combatants, environmental objects, traversal, puzzles, or all of the above. Nor does it establish whether the katana and supernatural abilities are used together in a particular combo system.
Still, the combination of a katana-wielding lead and powers involving time and gravity gives the demo a clear set of questions to answer for interested players. A public demo can show the fundamentals that a short premise cannot: how readable abilities are during play, whether they have limitations or resources, how they interact with the game’s spaces, and how much agency players have in applying them.
Related coverage includes Knights of the Fall Demo Debuts on Steam During Next Fest.
It is also worth separating confirmed narrative identity from assumptions about genre. Haru’s weapon and powers indicate action-oriented imagery, but no formal genre label, camera perspective, progression structure, or combat format has been specified. The demo may clarify those basics, but they should not be presented as announced features until they are actually confirmed.
Why a first public demo is significant
A first public demo is a meaningful milestone because it moves a game beyond its premise and promotional materials into something players can evaluate directly. For Knights of the Fall, it gives audiences a chance to form their own impression of Haru, the dimensional-recovery setup, and the way time and gravity fit into the experience.
That does not mean the demo should be read as a complete representation of the finished game. A demo is a limited sample, and no information has been provided about which chapter, location, or portion of Knights of the Fall it contains. It is also unknown whether it focuses on story introduction, combat, exploration, a tutorial, or a combination of these elements.
The distinction is important for practical expectations. Players looking for a firm answer on the full game’s scope, its full narrative arc, or every power in Haru’s arsenal may not receive it in a first public slice. What the Steam demo does offer is a concrete starting point: a way to assess the project from its playable material rather than only from its high-level description.
Steam Next Fest provides the immediate context for the release. The event is a prominent moment for PC demos, and Knights of the Fall is using that window for its first public showing. Anyone browsing current Steam demo coverage may also be interested in another Steam demo story centered on a UI-bending horror puzzle room, though the two games have different announced premises.
Airo Games and the Bohemia Incubator connection
Knights of the Fall is developed by Airo Games in cooperation with Bohemia Interactive through the Bohemia Incubator program. That relationship is part of the announced project context, but the available information does not define the individual responsibilities of Airo Games and Bohemia Interactive, or describe what support the program has provided on this title.
For readers keeping track of development credits, the careful takeaway is straightforward: Airo Games is the named developer, while Bohemia Interactive is identified as a cooperating party through its incubation program. This is not enough information to assign additional roles, such as publishing, distribution, financing, or platform strategy.
The wording also leaves open many production questions. There is no announced date for the complete game, no confirmed list of target platforms beyond the Steam demo, and no statement on whether the current demo will change over time. Those omissions are normal at an early public-demo stage, but they are still omissions rather than facts waiting to be filled in with assumption.
What is confirmed before downloading
- The first public demo of Knights of the Fall is available on Steam.
- The demo is being released during Steam Next Fest.
- Airo Games is developing the game in cooperation with Bohemia Interactive through the Bohemia Incubator program.
- Haru is the central character, described as a katana-wielding veteran.
- Haru uses powers connected to time and gravity.
- Yoshida, a former NASS scientist, joins Haru.
- Their mission involves recovering coordinates to return Earth to its own dimension.
What remains unconfirmed
- The full game’s release date.
- Platforms beyond Steam for the public demo.
- The demo’s runtime, content boundaries, and whether it represents an opening section of the game.
- How time and gravity powers work in play.
- Details of combat, exploration, progression, enemies, and other systems.
- The nature of NASS and the deeper circumstances behind Earth’s displacement.
For now, Knights of the Fall’s public identity rests on a focused set of confirmed elements: Haru’s katana, his time-and-gravity abilities, Yoshida’s scientific background, and the high-concept task of returning Earth to its own dimension. The Steam demo is where those pieces can begin to take shape for players, while the larger structure of the game remains to be detailed.







