Final Fantasy may yet return to screens beyond the controller, but Yoshinori Kitase’s latest comments are a sign of possibility rather than a production announcement. The producer of the Final Fantasy VII Remake trilogy and director of the original Final Fantasy VII said he would welcome future games or television series drawn from Final Fantasy stories.
Speaking at Lucca Comics & Games Festival 2026, Kitase pointed to the expanded scope of the ongoing Final Fantasy VII remake project. In his view, revisiting that world has created an opportunity to introduce its appeal to players who did not experience the original while also giving returning fans something new. That logic could potentially extend to a non-game adaptation.
“I think that it would be nice to have in the future games or TV series inspired by the story of Final Fantasy,” Kitase said, adding that he sees no reason it could not happen.
The important qualifier is that there is no announced Final Fantasy film or television project in these remarks. No title, studio, format, release window, cast, or specific game was named. Fans should read this as an encouraging creative perspective from a central Final Fantasy figure—not confirmation that cameras are rolling somewhere in Midgar.
What Kitase’s comments actually establish
Kitase framed the Final Fantasy VII remake as a much broader exploration of its setting than the original game. That establishes the basis of his argument: a familiar game world can support new viewpoints and reach a wider audience when creators meaningfully expand it rather than simply repeat it.
It is also a useful distinction for anyone hoping for an adaptation. “Inspired by” leaves substantial room between a direct retelling and an unrelated project carrying a recognizable brand. A television series could theoretically concentrate on characters, places, or events that a game cannot spend much time on; a film would face a much tighter running-time constraint. Neither route was specifically promised, but Kitase’s wording favors the idea of a story connected to Final Fantasy rather than an automatic one-to-one transfer of a game’s plot.
That approach fits the central creative rationale he gave for the remake itself. Kitase described a team that included people with strong feelings about the original game and wanted to make something new that could communicate its appeal to new users as well as long-time players. It is a philosophy that treats legacy material as a foundation, not merely a checklist.
For more context on Kitase’s thoughts about influences on Final Fantasy’s characters and ideas, readers can also see his discussion of Star Wars, character design, and Blitzball.
New projects appear to be the larger priority
Kitase also suggested that Square Enix is more likely, in broad terms, to put its investment toward new titles and new games. That is the clearest practical takeaway from the conversation. It tempers any assumption that the conclusion of the remake trilogy automatically means an immediate rush into more remakes or screen productions.
In industry terms, an original IP is intellectual property built around a new setting, cast, or concept rather than a continuation, remake, or adaptation of an existing one. Kitase did not identify a particular original project, so his comments should not be interpreted as a tease for a named game. Still, the stated preference for new games indicates that the company’s creative future need not be defined solely by revisiting its best-known past.
At the same time, he did not rule out returning to older projects. Instead, he described the remake as a special case: creators who had worked on the original held a powerful connection to it and wanted to reintroduce it in a new form. His wording leaves room for similar circumstances in the future, where there is a compelling creative reason to revisit a legacy work rather than simply a desire to reproduce it.
Why the distinction matters
Remakes, sequels, new intellectual property, and adaptations can all look like forms of expansion from the outside, but they ask different questions of a creative team.
- A remake revisits an existing game, often balancing audience memory with a revised presentation or expanded material.
- A new game begins with a new creative proposition, even if it may share broad design DNA with earlier work.
- A screen adaptation changes the storytelling medium. It has to communicate character, setting, stakes, and drama without the player interaction that defines a game.
Kitase’s comments put all three possibilities on the table conceptually, while assigning them very different degrees of certainty. New games sound like the main broad direction. Selective returns to older work remain possible. Final Fantasy television or film is something he considers viable, but not something formally revealed.
Revelation remains the concrete next milestone
The immediate, confirmed focus for the Final Fantasy VII remake project is Final Fantasy VII Revelation, the third and final game in the trilogy. It is scheduled to launch on April 28, 2027 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.
That multiplatform release matters because it gives the trilogy’s finale a notably broad planned platform footprint. For players, the practical implication is straightforward: the next chapter of Cloud’s journey is not limited to one console family. It is also the tangible project around which any wider discussion of Final Fantasy’s future should be anchored.
The trilogy’s ending could naturally intensify questions about what comes next for the world of Final Fantasy VII, but Kitase did not link an eventual screen project to Revelation, nor did he promise another remake-related game after it. The only firm information is the game’s status as the final entry in this particular trilogy and its listed release date and platforms.
A measured reason for optimism, not a green light
There is an understandable appeal to the prospect of Final Fantasy stories being built for film or television. The series has a long history of distinct worlds and characters, while the remake trilogy has demonstrated that revisiting a familiar setting can become an exercise in expansion rather than simple preservation. Kitase’s remarks show that he sees potential in carrying that idea further.
But the most responsible reading is also the least sensational: the door is open, not unlocked. Square Enix has not announced a new movie or television series, and Kitase’s broader comments point toward fresh games as the likelier investment emphasis. For now, Final Fantasy VII Revelation is the announced destination, while any future screen project remains a possibility being spoken of with optimism rather than a plan with a public timetable.





