November 4’s scheduled release lineup includes Void/Breaker, a single-player roguelite first-person shooter developed by Stubby Games and published by Playstack. It is listed for Xbox Series X|S, PC and PlayStation 5.
The game centers on a direct premise: confront relentless machines driven by a hostile artificial intelligence and attempt to escape an endless cycle. Its design combines shooter combat with weapon crafting, environmental destruction and run-based experimentation, giving the release a clear focus on adapting equipment and finding effective combinations.
Void/Breaker
Void/Breaker is a single-player roguelite first-person shooter built around repeated battles against relentless machines. The game’s central objective is to escape an endless cycle controlled by a hostile artificial intelligence, framing each confrontation as part of a larger effort to break the system and break free.
The supplied premise places the player inside a machine-driven sequence where combat is the primary means of making progress. The hostile AI and its mechanical forces provide the main opposition, while the roguelite structure supports repeated attempts. Specific enemy types, mission layouts and story events are not detailed, so the confirmed focus remains on fighting through the cycle and seeking an escape.
Weapon customization is a major part of Void/Breaker. Players can craft an effectively limitless range of weapon variants through deep gun modding, then combine modifications to forge deadly synergies. This emphasis makes experimentation central to the game: different combinations can shape how a player approaches the battles presented by the hostile system.
The game also features environmental destruction. Rather than limiting combat to weapons alone, Void/Breaker allows the surroundings to be destroyed, making the environment part of its action-focused setting. The supplied details do not specify the exact forms this destruction takes, but it is one of the release’s stated features alongside gun modification and machine-focused combat.
Its roguelite format connects these systems to repeated runs. Players return to the cycle, test weapon variants and explore combinations while pursuing the stated goal of escape. The result is a release that brings together first-person shooting, role-playing elements and a simulated, system-focused setting without relying on a conventional multiplayer structure.
Void/Breaker is listed across several genres, including Shooter, Role-playing (RPG), Simulator, Sport, Adventure and Indie. The clearest supported identity comes from its shooter combat, roguelite structure, weapon crafting and environmental destruction. The sport classification is included in the supplied genre data, but no specific sport-related mechanics are described.
Developed by Stubby Games and published by Playstack, Void/Breaker is scheduled for November 4, 2026, on Xbox Series X|S, PC and PlayStation 5. The listed date identifies its scheduled release day and does not establish a universal unlock time or confirm that every platform will release at the same local hour.





