AGNI: Village of Calamity has surfaced with a new gameplay trailer at Gamescom Asia x Thailand Game Show, offering another look at the cinematic survival-horror project from Indonesian developer Separuh Interactive. The game is planned for PC, PlayStation 5 and Xbox Series X|S in 2027, with wishlisting now open.
The central premise follows Agni, an investigator assigned to a special unit. Her case takes her into Desa Purba, a forbidden village overwhelmed by an unnamed calamity, where she is searching for her missing partner. That setup gives the game a clear investigative thread, but the material also frames the journey as a far more personal unravelling: Agni is pulled into violence, obsession and psychological collapse as the horror intensifies.
The new video is accompanied by Blood and Bones, an original Black Razor Records track composed and performed by A. Crow. The song is available through major streaming platforms separately from the trailer.
A survival-horror story rooted in a forbidden village
Separuh Interactive describes AGNI as cinematic survival horror set against Indonesian folklore. In practical genre terms, “survival horror” generally signals an emphasis on danger, tension and vulnerability rather than uncomplicated power fantasy. However, the currently available information does not specify such fundamentals as combat systems, inventory limits, puzzles, enemy types, resource management or how exploration is structured. The trailer establishes the game’s tone and story direction; it should not be treated as confirmation of mechanics that have not been detailed.
What is clear is the intended blend of ideas. AGNI pairs mind-bending terror and ritual strangeness with Indonesian slasher-style violence. “Mind-bending” here points to horror concerned with perception and psychological destabilisation, while the game’s ritual imagery and folklore backdrop place the village itself at the center of the threat. Desa Purba is not simply a location to pass through on the way to a missing-person lead; it is presented as forbidden territory defined by the calamity consuming it.
That focus makes Agni’s role important. She enters the village as a trained investigator rather than an accidental visitor, and her missing partner supplies an immediate human stake. At the same time, the stated arc toward obsession and collapse suggests that solving the case may not leave the protagonist unchanged. It is a familiar but potentially effective survival-horror pressure point: the player’s goal is external, while the character’s struggle becomes increasingly internal.
Indonesian folklore is a defining part of the pitch
The setting is more than a surface-level label in the game’s description. Indonesian folklore is specifically named as the backdrop for AGNI, alongside ritual elements and a slasher-inflected approach to violence. That combination distinguishes the project’s stated identity from a generic isolated-village horror premise, even though details about the particular folklore figures, tales or practices represented have not yet been provided.
There is an important distinction worth keeping in view. A game can draw upon folklore as atmosphere, story material or visual language, but the announcement does not identify exactly how AGNI will interpret individual traditions. Until Separuh Interactive shares more, it is best to avoid assuming which myths, creatures, regions or cultural practices will appear. The confirmed point is the creative framework: an Indonesian studio is building a survival-horror story around an Indonesian folklore backdrop and a village caught in a terrifying calamity.
Related coverage includes AGNI: Village of Calamity Gameplay Trailer Debuts at Gamescom Asia x Thailand Game Show.
For prospective players, that makes the future presentation of the village, its rituals and its threats worth watching closely. Horror settings live or die on whether a place feels coherent enough to explore and unsettling enough to fear. The trailer positions Desa Purba as the source of both those qualities, but it does not yet answer how broad the village is, how freely players can move through it, or whether its mysteries will be conveyed through investigation, encounters, environmental storytelling or another structure.
What the Gamescom Asia x Thailand Game Show reveal confirms
- A new gameplay trailer for AGNI: Village of Calamity was revealed at Gamescom Asia x Thailand Game Show.
- The game is being developed by Separuh Interactive and is presented as cinematic survival horror.
- Players control Agni, a special-unit investigator seeking her missing partner in Desa Purba.
- The premise combines Indonesian folklore, ritual strangeness, psychological horror and slasher-style violence.
- The trailer uses Blood and Bones, composed and performed by A. Crow for Black Razor Records.
- AGNI is planned for PC, PlayStation 5 and Xbox Series X|S in 2027.
- Show attendees can play AGNI on the event floor, alongside Kumarn: The Wandering Spirit and MR. RECORDS.
The show-floor presence is meaningful because it gives attendees a chance to encounter the game beyond the edited pace of a trailer. Still, no impressions or gameplay specifics have been provided here, so there is no basis to claim how AGNI feels to play or what content the event build includes. A public playable showing and broad platform plans do, however, indicate that the project is continuing its path toward its stated 2027 release window.
Trailer music gives the reveal its own identity
Original music can do considerable work in a horror trailer, especially when a game is still establishing its personality. Rather than relying solely on sound design or a pre-existing licensed song, AGNI’s new video features a track made for the reveal: Blood and Bones by A. Crow. Its title fits the announcement’s promised combination of ritual horror and slasher violence, while its standalone availability lets interested viewers hear the piece outside of the game footage.
That does not mean the song confirms the game’s wider soundtrack, or that it will appear in the final release. The announcement only establishes its place in this trailer. But it does show that the game’s promotional presentation is using music as part of its tonal language, alongside the village setting and Agni’s deteriorating state.
What to watch for before 2027
AGNI has a strong high-level setup, but several practical questions remain unanswered. Future updates will be most useful if they clarify what the player actually does while investigating Desa Purba: whether survival depends on avoiding threats, fighting them, solving environmental problems, gathering clues or balancing several of those pressures. The nature of the calamity, Agni’s special unit and her missing partner are likewise major story hooks that remain deliberately undefined.
Platform support is already broad across current PC and console hardware, with PC, PS5 and Xbox Series X|S all confirmed. No exact launch date within 2027, pricing, edition information, system requirements or console performance details have been specified. Players interested in upcoming PC horror releases can also keep an eye on Descent of Lunaris and its expanded demo, another recent announcement built around reality-warping horror themes.
For now, AGNI: Village of Calamity’s most concrete promise is its setting and perspective: a special-unit investigator enters a forbidden village to find someone she has lost, only to confront a calamity shaped by terror, ritual and a failing mind. The new trailer keeps the spotlight on that premise while putting the game in front of show attendees ahead of its planned 2027 launch.





