Zach Cregger’s upcoming Resident Evil movie has apparently undergone a meaningful tonal trim before reaching theaters. The filmmaker says feedback from test audiences was broadly positive, but carried one recurring note: the adaptation was landing as too funny. Rather than resist it, Cregger says he removed as many jokes as he could during the testing process—and came away believing the leaner version worked better for both viewers and himself.
It is an especially intriguing adjustment for a franchise with a long, strange relationship to humor. Resident Evil is synonymous with infected creatures, sinister experiments, collapsing laboratories and pressure-cooker survival horror. It is also a series that has never entirely escaped, or necessarily wanted to escape, heightened dialogue, grandly ridiculous villains and heroes capable of firing off a one-liner in the middle of a catastrophic biological disaster. Finding the right balance between those two identities is no small task for a film adaptation.
Test audiences liked the film, but wanted fewer laughs
Cregger said the core lesson from screenings was not that audiences rejected the movie. Their response was that they liked it, while also feeling the comedy had tipped too far toward humor. He subsequently cut jokes over the course of testing. The director has said that the revised film played better with audiences and that he personally preferred it as well.
His description suggests a structural edit rather than a minor polishing pass. Removing comedy can alter how scenes breathe, how a character reads, and how long the audience remains suspended in fear. A line that earns a laugh may be entertaining by itself, yet it can also release tension at exactly the moment a horror sequence needs dread to keep accumulating. The choice to lose jokes, then, is not simply an effort to make a movie grimmer. It is an attempt to protect the emotional rhythm of the scares.
Cregger’s guiding takeaway was that humor can be highly effective in horror, but only in limited doses.
That distinction matters. The idea is not that Resident Evil has been remade as a humorless exercise in gloom. Cregger’s comments leave room for comedy in the finished feature; they indicate that the jokes which did not serve the broader experience were removed. He has also said there is not a single cut gag he misses, a notable level of confidence from a filmmaker whose work is associated with mixing unease and laughs.
Why comedy can disrupt a horror movie’s momentum
Horror and comedy are often described as close cousins because each depends on timing, surprise and an audience’s bodily response. A sudden reveal may provoke a scream, a laugh or sometimes both. Yet the two reactions pull a scene in different directions after the initial jolt. Laughter relaxes a room. Horror frequently needs the room to stay tense long enough for anxiety to settle in.
That makes comic relief a powerful but delicate tool. A well-placed joke can make characters feel more human, give viewers a brief breath before the next escalation, or create contrast that makes later violence and terror feel sharper. Too much relief, however, risks teaching the audience that no threatening moment should be taken seriously for very long. The more regularly a scene punctures its own danger, the harder it can be for the next threat to feel inescapable.
Related coverage includes Resident Evil Director Cut Jokes After Test Audiences Said the Film Was Too Funny.
For a property such as Resident Evil, the challenge becomes even more specific. The games often earn their sillier moments because players spend hours with their characters. They can absorb ridiculous action set pieces, eccentric dialogue or an outlandish boss encounter alongside careful exploration and genuine terror. A movie has far less time to establish its rules and mood. It has to persuade an audience quickly that a dark corridor, an abandoned facility, or a new creature should be frightening before any playful tonal detour can feel earned.
The games provide a broad tonal palette
There is no single tonal template that every Resident Evil game follows. Some entries lean into claustrophobic survival horror, limited resources and vulnerability. Others play with enormous action spectacle. Across the series, Leon Kennedy has become particularly associated with cool-headed quips and an ability to meet absurd danger with practiced swagger. The franchise can be sincerely frightening and knowingly ridiculous in the same installment.
That history could make Cregger’s initial comic instincts seem entirely defensible. A filmmaker adapting this world does not have to treat every element with solemn reverence. In fact, denying its eccentricity completely could make an adaptation feel oddly disconnected from what fans recognize. But the final movie’s needs may differ from the medium and moment that inspired a joke. A gag that sounds right on the page, or plays brilliantly amid a more openly comic sequence, may become a tonal speed bump once surrounded by cinematic scares.
That is why the test-screening response is useful beyond a simple “more jokes” or “fewer jokes” argument. It gave Cregger a chance to evaluate whether the comedy was supporting the movie’s identity rather than merely reflecting the franchise’s most meme-friendly impulses.
A director willing to edit against expectation
Cregger has built a reputation in horror partly through an ability to let uncomfortable situations coexist with odd, sometimes darkly funny material. That makes it easy to assume a Resident Evil adaptation from him would emphasize the series’ gonzo side. His decision to reduce the humor therefore reads less like a retreat from his sensibility and more like an effort to use it selectively.
There is a useful contrast in the wider movie landscape: comedy can be the entire premise of a project, as with Henry Cavill’s reported rival-agent comedy set around a Lamaze class. In horror, by comparison, comedy usually has to share space with dread, character stakes and escalating threats. The genre can absolutely accommodate laughs, but it must decide whether a joke is building character, sharpening contrast or simply taking air out of the danger.
Cregger’s comments point toward the first two uses rather than the third. The finished Resident Evil may still feature moments of levity, especially if its characters need an outlet under extreme pressure. What viewers should not expect, based on this account of the edit, is a film that continually turns away from its own tension to chase another punchline.
The leaked March script is not a final-cut roadmap
A script reportedly leaked in March, inviting natural curiosity over which material may have changed by the time the completed movie arrives. Comparing an early screenplay with a released film can be tempting, especially where dialogue and jokes are concerned. Still, scripts, screening versions and final cuts are distinct stages of a production. Lines can be shortened, reassigned, removed or altered in performance and editing; sequences can change context even if their dialogue remains intact.
The meaningful point is not a checklist of absent gags. It is Cregger’s assessment that the film improved once those jokes were gone. That is a creative judgment made after watching audiences respond, not merely after considering what reads amusingly on a page. The final version will be the clearest evidence of how much comedy remains and where it has been placed.
Resident Evil is due to arrive in just under a week. Until then, Cregger’s remarks set a clear expectation: the adaptation is aiming for a more controlled horror balance, one that keeps the franchise’s potential for personality and absurdity from overpowering its atmosphere. For a series that has survived by constantly shifting between fear, action and the occasional raised eyebrow, that balance may be one of the film’s biggest tests.





