Konami and Bloober Team have already confirmed that a remake of the original Silent Hill is in development. Now, an unverified report has added a possible timetable and a pair of early casting names: the project is said to be targeting a 2027 launch, with Gabrielle Fritz and Jade Matthew reportedly involved in major roles.
The important qualifier is that the release window, production start date and casting information have not been officially confirmed. Until Konami or Bloober Team identifies the actors, their characters, platforms and release date, fans should treat each of those details as reported rather than settled.
What is reportedly known about the remake
The remake revisits the first Silent Hill, the 1999 PlayStation game. Bloober Team is the developer attached to the project, while Konami is the publisher. The two companies previously worked together on the Silent Hill 2 remake, which has sold 6 million copies.
The new report says the original-game remake has been underway since 2022 and that casting occurred under the codename Project Noise. A codename is an internal working name used during development or hiring, rather than necessarily the final public title. It can help keep projects discreet, but it does not itself establish exactly what material is complete, how far along production is, or when a game will ship.
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On the current information, 2027 is a target rather than a confirmed date. Game development targets can change as a project’s scope, production needs and release plans change. There is also no supplied official confirmation of a specific month, edition, platform list, trailer, gameplay format or pre-order plan.
The actors named in the report
Gabrielle Fritz and Jade Matthew are the two performers linked to the project. Fritz has game credits including Battlefield 2042 and Wolfenstein 2: The New Colossus, alongside television work. Matthew is known for British television appearances.
Neither performer’s character has been identified. That absence matters especially for an adaptation of a story-led horror game, where a casting credit alone does not reveal whether someone plays a returning principal character, a newly expanded role, an incidental voice, motion-capture work or another performance role.
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Speculation has centered on three characters from the original game: police officer Cybil Bennett, nurse Lisa Garland and Dahlia Gillespie, one of the story’s central antagonists. Those possibilities have not been confirmed. No actor has been reported for Harry Mason, the original game’s protagonist.
Why character confirmation is more meaningful than a name on a casting list
A remake can preserve the broad outline of an earlier story while changing how characters are presented. Dialogue may be rewritten, scenes can be expanded or reorganized, and a performance can substantially reshape a familiar role’s tone. That does not mean the reported casting proves such changes are happening here; it simply means fans should avoid drawing firm story conclusions before official character information arrives.
For now, the practical takeaway is narrow: two actors are reportedly connected to the production, but there is no reliable basis to assign either one to Cybil, Lisa, Dahlia or any other named character.
Where the project fits in Konami’s Silent Hill plans
The reported 2027 target would put the first-game remake inside a continuing run of Silent Hill releases and projects. Silent Hill f arrived in 2025, while Silent Hill: Townfall is set to launch in 2026. A 2027 release for the remake would therefore continue the recent yearly cadence suggested by those titles.
Konami producer Motoi Okamoto has described plans for “second and third waves” of Silent Hill games. He identified the Silent Hill 2 remake, Silent Hill f and Silent Hill: Townfall as the first wave. In that framing, a remake of the 1999 original would begin the second wave.
That label offers useful context but not a complete roadmap. “Wave” is a portfolio term: it groups a publisher’s releases or projects into a broader strategy. It does not, on its own, confirm the order of every future game, reveal their developers, or guarantee a fixed annual schedule beyond the currently discussed lineup.
Why the original Silent Hill is a distinct remake challenge
The original Silent Hill was released for the first PlayStation in 1999. Updating a game from that era involves more than increasing image quality. A modern remake has to decide how to translate the original’s locations, exploration, combat, camera approach, pacing and performances for a contemporary audience while retaining a recognizable identity.
Those are design questions, not details that the report answers. There is no confirmed information here about perspective, controls, enemy encounters, puzzles, endings, soundtrack treatment, voice direction or whether the remake will make major structural changes. Fans expecting a specific approach should be wary of filling those gaps with assumptions based on either the 1999 game or Bloober Team’s earlier Silent Hill 2 work.
There is, however, a clear business reason for Konami to revisit the property. The Silent Hill 2 remake’s 6 million sales demonstrate substantial interest in a modern return to the series. Strong sales do not tell us the budget, scope or commercial expectations for a separate remake, but they help explain why Konami and Bloober Team would continue their relationship on another entry.
Bloober Team’s wider workload
The report also places the remake alongside several other Bloober Team commitments: downloadable content for Cronos: The New Dawn, described as a multiplayer horror game; Saw: Genesis; and story-driven adventure Star Trek: Shadow Frontier.
A studio working across multiple games does not automatically signal trouble or delay. Larger productions are often handled by separate teams, and outside partners may contribute to individual projects. At the same time, the public information does not establish which teams are assigned to which game, their sizes, how resources are shared, or whether the projects’ schedules overlap in a meaningful way. It would be premature to infer the remake’s status from the existence of Bloober Team’s other work.
What fans should watch for next
Official confirmation would be needed to turn the reported 2027 window into a release plan. The most useful next details would be a formal title presentation, a platform announcement, a trailer or gameplay showing, and character credits that clarify Fritz and Matthew’s involvement.
- Release timing: whether 2027 is confirmed, narrowed to a season, or revised.
- Character casting: whether Fritz and Matthew are involved and which roles they perform.
- Game structure: how closely the remake follows the 1999 original and what has been modernized.
- Platform details: no platforms have been established by the information available here.
- Its place in the release slate: how the remake follows Townfall and fits Konami’s stated second-wave plans.
Until then, the core picture is straightforward: the original Silent Hill is officially getting a Bloober Team remake, while the claimed 2027 target and the reported involvement of Gabrielle Fritz and Jade Matthew remain details awaiting confirmation.







