RuneScape’s Havenhythe storyline has reached its second chapter. Havenhythe Part II is now available to members, bringing four new areas to the region, a climactic defence against the Sanguine threat, fresh skilling activities and a separate Bangolin quest. It has been described as the game’s largest area expansion across its 25-year history.
The update is positioned as a substantial continuation rather than a detached side activity. Havenhythe’s first arrival earlier in the year introduced the location and established the Sanguine as an emerging danger; Part II now takes that plot to a decisive confrontation while giving established players new reasons to train, gather materials and pursue equipment upgrades.
For players planning a route into the new finale, the essential story prerequisite is Secrets of Amberfell. Completing that quest is required before the final Havenhythe encounter can be accessed. Beyond the quest gate, several pieces of the update also have skill requirements: 51 Crafting, 55 Herblore, 65 Mining and 60 Smithing. The new mining activity in particular calls for both 65 Mining and 51 Crafting.
What Havenhythe Part II brings to the region
The biggest immediate addition is geographical. Four new areas are opening within Havenhythe, expanding the space available for exploration as well as the setting for its new activities and dangerous creatures. That scale matters in an MMORPG: a region expansion can change not only where players go, but where they train skills, obtain materials and work through connected quest content.
In this case, the update combines exploration with several familiar RuneScape progression loops:
- Quest progression: a story finale tied to the Sanguine threat, gated by Secrets of Amberfell.
- Skilling: new training methods and a new mining activity with Mining and Crafting requirements.
- Combat: dangerous new beasts to defeat, culminating in the defence of Havenhythe.
- Resource gathering and upgrades: local currencies and materials that feed into region-specific rewards.
- Standalone content: a Bangolin quest that sits alongside the main finale.
“Standalone” is an important distinction for the Bangolin quest. The available details identify it separately from the Sanguine finale, but do not establish its exact order, its rewards or whether it has additional entry conditions. Players should therefore avoid assuming it is either mandatory for the finale or entirely unrelated to the region’s broader activities until they check its in-game requirements.
Entry requirements: what to prepare before travelling
Havenhythe Part II is not built as a completely level-free destination. Its thresholds point toward a mix of mid-to-higher-level skill progression, particularly for players interested in all of the new systems rather than only exploring the zone.
- Finish Secrets of Amberfell to unlock access to the story finale.
- Reach 51 Crafting for applicable Part II content, including the new mining activity.
- Reach 55 Herblore for content that uses that skill.
- Reach 65 Mining, which is also necessary for the new mining activity.
- Reach 60 Smithing for applicable Havenhythe Part II content.
These requirements should not be read as confirmation that every activity requires every listed level. They establish the skill gates present in the update, while the mining activity has the clearest specific combination: 65 Mining and 51 Crafting. In practical terms, someone focused on that activity should make sure both skills are ready, not simply Mining.
Related coverage includes RuneScape’s Havenhythe Part II Opens Four New Areas and a Sanguine Finale.
Skilling is the term commonly used for RuneScape’s non-combat skill progression and associated activities. Here, it encompasses new training methods and material-oriented systems. The update’s design appears to connect that skilling work to the broader Havenhythe reward loop rather than treating combat and gathering as entirely separate pursuits.
Rewards: a rare hatchet and materials with ongoing uses
Havenhythe Part II’s reward list includes an ultra-rare best-in-slot hatchet. “Best-in-slot” means an item is regarded as the strongest available choice for its particular equipment slot or use case. It does not necessarily mean every player will need it immediately, nor does it reveal the item’s acquisition rate or exact effects; those specifics have not been outlined. Still, the label makes it one of the update’s most notable long-term chases.
The remaining named rewards indicate a wider ecosystem of local materials, tools and resource sources:
- Bogolin Pearls: a local currency used for rewards and upgrades.
- Chima Moss Spools: stackable resources for bowstrings.
- Bogolin Knife and Torch: new named items associated with the update.
- Standard rune essence: new sources of the material are available.
A local currency is a resource earned or used within a particular area’s content, rather than necessarily functioning as the game’s general-purpose money. Bogolin Pearls are specifically intended for Havenhythe rewards and upgrades, suggesting that players engaging with the region will have objectives beyond a single drop or one-time quest payout.
Chima Moss Spools are notable because they are described as stackable bowstring resources. Stackability is a practical inventory detail: it means multiple units can occupy one inventory stack instead of demanding a separate space per item. For players gathering or producing resources in volume, that can make activities less cumbersome than items that must be carried individually.
The additional rune essence sources likewise offer a new place to obtain a foundational resource. No rates, locations or methods have been specified, so it would be premature to call Havenhythe the preferred source for rune essence. What is clear is that the region now contributes to a material used within RuneScape’s broader crafting economy.
A finale aimed at veteran adventurers
The narrative centrepiece is a battle to protect Havenhythe from the Sanguine. The update frames this as the dramatic close of the current Havenhythe chapter, building on the threat introduced with the region’s initial release.
“Today’s update raises the stakes for veteran adventurers, introducing brand new skilling content, new training methods, powerful rewards and dangerous new beasts to slay, before bringing this chapter of the Havenhythe's storyline to a dramatic close.”
That focus on veteran adventurers is consistent with the requirements and the reward structure. A player who is still progressing through the required skills may be able to explore pieces of the area, but will need to work toward the stated levels and complete Secrets of Amberfell to see all of the headline content. Conversely, players already meeting the gates have several types of goals to evaluate: story completion, combat encounters, skill training, regional upgrades and the rare hatchet chase.
It also makes the update less straightforward than an expansion defined only by a new boss or one new gathering node. Its components are interlocked: the story brings players toward the Sanguine climax, skill levels govern access to some activities, and materials such as Bogolin Pearls and Chima Moss Spools establish reasons to spend time in the region after initial exploration.
Platform support and playing across devices
RuneScape is available on PC, Steam, iOS and Android. It supports cross-platform play and progression between PC and mobile, allowing the same character progress to carry across supported devices. That is particularly useful for an update structured around a mixture of quests, combat and skilling: players can continue work on their character whether they are playing on a computer or mobile device.
For readers keeping up with other releases on the platform, Joking Joystick’s recent PC coverage of CODE EXIT’s playtest offers a sharply different example of how developers are building replayable game systems.
Havenhythe Part II is a members-only update. The four new areas, the Sanguine finale, new training opportunities and Bangolin quest now give RuneScape members a substantial new region chapter to work through—provided they have completed the relevant quest and meet the appropriate skill thresholds for the activities they want to tackle.











