Nivalis Nights has crossed 1 million wishlists on Steam ahead of its PC release on September 29, 2026. The milestone gives ION LANDS’ upcoming cyberpunk life sim an unusually large visible audience before launch, and it marks a substantial step up from the roughly 130,000 wishlists that preceded the studio’s earlier game, Cloudpunk.
Published by 505 Games, Nivalis Nights returns to the city of Nivalis, but shifts attention from simply moving through a futuristic metropolis to establishing a day-to-day life within it. The announced setup combines a cozy life-sim structure with a neon-heavy cyberpunk setting: players can operate businesses, obtain ingredients, decorate a home, explore by foot or boat, and build relationships with residents that may develop into friendship or romance.
That is a lot of administrative responsibility for a place with glowing signs, waterfronts and hidden alleys. In other words, Nivalis appears ready to ask players the timeless cyberpunk question: what if the future is dazzling, rain-slicked, and still requires someone to keep the noodle stand stocked?
A sizeable pre-launch signal, not a sales total
A Steam wishlist is a player’s way of bookmarking a game on the platform for later. It can be used to follow a title’s release and, depending on a player’s settings, receive notifications about its launch or discounts. It is an important measure of pre-release interest, but it is not the same thing as a preorder or a confirmed sale. One million wishlists should therefore be read as evidence that a very large audience is watching the game, rather than a guarantee of a particular commercial result.
Even with that distinction in mind, the figure is notable. Creative Director Marko Dieckmann said the team had not expected to reach the mark, contrasting it with the approximately 130,000 wishlists for Cloudpunk. The comparison does not establish how the new game will perform after release, but it does show how much broader the initial platform interest is for a return to the same fictional city.
“Hitting one million wishlists is a milestone we never expected to see,” Dieckmann said, thanking players for their patience and support.
For prospective players, the practical takeaway is simple: September 29 is the confirmed Steam release date to circle. There is no need to treat the wishlist milestone as a substitute for deciding whether the game’s actual blend of systems fits their tastes. The outlined features suggest a game focused on routines, customization, exploration and social connections rather than a narrowly defined campaign.
What kind of life sim is Nivalis Nights?
Life sim is a broad term, but the features named for Nivalis Nights make its intended direction clearer. Players are expected to shape a personal life in Nivalis through activities that interconnect: finding or producing ingredients, turning those ingredients into the foundation for a business, improving that business, furnishing a home, meeting people, and traveling around the city.
The game’s businesses range from noodle stands to nightclubs. That matters because the announcement describes ownership and expansion, not merely a single job activity. The wording points toward an open-ended structure in which players choose what kind of enterprise they want to develop. However, the announcement does not specify the precise management mechanics, the scale of expansion, or whether every business works differently. Those are useful details to wait for rather than assume from the genre label alone.
Ingredients have more than one route
Ingredient sourcing is one of the clearest examples of the game tying its activities together. The listed methods are:
- Buying supplies at markets
- Growing ingredients
- Fishing for ingredients
Those options suggest players will not be limited to one fixed supply chain. Someone who prefers a quicker commercial loop may rely more heavily on markets; someone looking for slower, more hands-on routines may spend time farming or fishing. The exact economic balance has not been detailed, so it is too early to say which path will be most efficient. The more meaningful promise is variety: the city’s business side is intended to connect to activities beyond a shop counter.
That approach also helps distinguish the game’s cozy ambitions from cyberpunk’s familiar reputation for high-stakes conflict. The announced activities are grounded in everyday tasks—running a venue, growing food, furnishing a room—even as they take place in a dense futuristic city. A fishing trip remains a fishing trip, apparently, even when the skyline looks like it has been powered by several thousand mood lamps.
Nivalis is being approached from street and water level
Exploration is another major part of the pitch. Players can move around Nivalis on foot or by boat, with waterfronts and hidden alleys specifically highlighted. The boat travel is especially important to the premise because the city is described as a seaside metropolis; water is not merely distant scenery if it is also a route through the world.
On-foot exploration and boating potentially offer two ways to see the city, but the announcement does not identify the map’s size, explain how travel works, or promise particular discoveries in those hidden areas. What is confirmed is the broad intention: Nivalis should be a place to inhabit and investigate, not simply a backdrop for business menus or a sequence of isolated activities.
That sense of place is also where the connection to Cloudpunk carries weight. Players familiar with that game’s setting will recognize Nivalis as the shared location, while the new game’s announced systems put a different kind of player agency at the center. Rather than framing the city solely around movement through it, Nivalis Nights is presenting the possibility of putting down roots there—commercially, socially and at home.
For a wider look at another PC game currently outlining its systems before release, see Main Sequence’s Steam playtest and space-factory plans.
Homes, citizens and player expression
Home decoration and customization are confirmed parts of Nivalis Nights. In life sims, customization generally means the ability to alter a living space to suit a player’s visual preferences or functional goals. Here, only the existence of home decoration and customization has been established; specific furniture systems, building options and limits have not been announced in the provided details.
Still, it fits naturally alongside business ownership. A game about creating a life in a city needs more than a balance sheet, and the home system appears to be one of the ways the player’s presence will become visible in Nivalis. It also complements the announced character-driven encounters. Residents are not described as background crowds alone: players will meet an eclectic group of citizens, with some relationships able to become friendships or romances.
“Character-driven encounters” is deliberately broader than a promise of a particular dialogue system or story format. It does, however, establish that the social side of the game is meant to be a meaningful part of its life-sim identity. Players interested primarily in building a business may find the relationship layer gives their routines more context, while players who enjoy social progression will have people to meet beyond the mechanics of buying, growing or catching supplies.
Release plans and what remains unconfirmed
Nivalis Nights is scheduled to launch for PC through Steam on September 29, 2026. An Epic Games Store version is planned for a later date, but no date for that release has been announced.
The announcement does not provide a price, system requirements, console versions, or a release-day feature breakdown. It also does not establish details such as multiplayer support, the depth of romance options, the degree of business simulation, or how progression will be structured. Those omissions are not negatives in themselves; they are simply boundaries around what can currently be treated as confirmed.
What is clear is the central promise: a city previously known through Cloudpunk is being revisited through the lens of open-ended daily life. With a million Steam wishlists already logged, plenty of players are clearly interested in seeing whether Nivalis can make room for both cyberpunk atmosphere and the unglamorous heroism of managing ingredients, décor and a nighttime enterprise. Steam release day will be the moment that interest gets its real test.











