Hideo Kojima is heading back to Night City, this time in animated form. The game creator will appear in Cyberpunk: Edgerunners 2 as Hideyoshi Oshima, reprising the character he played in Cyberpunk 2077.
The returning cameo is more substantial than a wink-and-nod acknowledgement of a famous visitor. CD Projekt Red has described Oshima as the braindance director seen at Konpeki Plaza in the game, while Kojima confirmed that he recorded an appearance for the new anime season. Images shared by Kojima also showed him at the recording session.
Cyberpunk: Edgerunners 2 is scheduled to debut on October 20, 2026, with all 10 episodes arriving at once. Oshima’s presence provides a direct character-level bridge from the game’s Night City to its animated counterpart—and one that fits particularly neatly with a story world fascinated by recorded experience, identity, memory, and performance.
Who is Hideyoshi Oshima in Cyberpunk 2077?
Players first encountered Kojima’s character in Cyberpunk 2077, where Oshima could be found at the bar in Arasaka’s Konpeki Plaza. It is an optional scene rather than a required stop on V’s central quest path, so it is possible to complete large portions of the game without meeting him.
Oshima is presented as an acclaimed director working with braindances. That makes his role in the setting more specific than a conventional celebrity cameo: he is a creative figure whose medium is tied directly to one of the game world’s defining technologies.
When V speaks to him, Oshima talks about seeking emotions that resist simple labels: happiness mixed with melancholy, or calm that carries anxiety underneath it. He describes the ambition to recreate complicated, recognizably human feelings and turn them into stronger stories. The conversation also has him ask V whether they have a pitch to show him.
That dialogue gives the cameo a playful surface, but it also establishes what Oshima cares about artistically. His focus is not merely spectacle. He is interested in the hard-to-separate emotional contradictions that fiction often tries to capture—and that a braindance, at least in Night City, might let an audience experience with unsettling immediacy.
Braindances, explained
A braindance is an in-universe recording technology in Cyberpunk 2077 that allows a person to relive another individual’s experience. It goes beyond watching video from somebody else’s point of view. Braindances can convey sensory and emotional information, making them a powerful investigative tool in the game and, within Night City’s culture, a form of entertainment and artistic expression.
Related coverage includes Hideo Kojima Returns to Night City in Cyberpunk: Edgerunners 2.
For players, braindances are associated with sequences in which V examines a recorded event, moving through it to search for evidence or clues. For Oshima, however, the concept represents a storytelling medium. His interest in raw emotions makes sense precisely because braindance technology promises access to sensation and feeling, not simply an image on a screen.
That distinction matters for the new anime appearance. The confirmed details do not explain the size of Oshima’s part or reveal the plot around it. Still, putting a known braindance director into an animated story gives the series a character naturally positioned to discuss, create, present, or complicate recorded experiences. It is an organic piece of Cyberpunk world-building rather than a guest role that must be explained away.
A cameo that belongs to the setting
Celebrity appearances in games can sometimes sit outside the fiction: recognizable faces appear largely because audiences recognize them. Oshima works differently. Kojima’s likeness and voice are part of the appeal, but the character is written as a Night City resident with a profession, a perspective on art, and a relationship to the setting’s technology.
Konpeki Plaza also makes the return especially notable. The location is familiar to players because it is connected to an early, consequential stretch of Cyberpunk 2077. Oshima’s appearance there was easy to miss because players had to take the time to find him near the bar instead of moving directly through the main objectives. Bringing him into Edgerunners 2 effectively turns an optional game discovery into a continuing element of the wider franchise.
That does not necessarily mean viewers must find the original cameo before watching the anime. The available information supports only that Oshima is returning as the same character and retains his identity as a famous braindance director. But game players who remember the encounter will have additional context for why his arrival is a particularly fitting crossover.
What has been confirmed—and what remains unknown
The confirmed points are straightforward:
- Hideo Kojima appears in Cyberpunk: Edgerunners 2.
- He reprises Hideyoshi Oshima, his character from Cyberpunk 2077.
- Oshima is the braindance director associated with Konpeki Plaza.
- The season is set to release October 20, 2026.
- All 10 episodes are due to be released together.
There are also meaningful unknowns. No supplied details identify which episode introduces Oshima, how much screen time he receives, whether the Konpeki Plaza encounter will be referenced, or whether he is involved in the season’s central conflict. Calling the role more than a throwaway appearance suggests there is more to anticipate than a single background shot, but it does not establish the exact narrative weight of the character.
That uncertainty is worth preserving. A returning actor and character can enrich a world without becoming the story’s main engine. The most sensible expectation is that Oshima will function as a recognizable Night City figure whose particular creative obsession has thematic relevance to the anime, rather than assuming he will have a major role in every episode.
Why Kojima’s return makes sense
Kojima’s creative work is closely associated with cinematic presentation, ambitious concepts, and stories concerned with human connection and emotional ambiguity. Oshima’s original conversation about building stories from mixed, difficult feelings was therefore a pointed fit for his Cyberpunk 2077 appearance.
The anime return extends that fit without requiring Oshima to be treated as anything other than a fictional resident of the Cyberpunk universe. The character has an established voice: a director who wants art to convey the complexity of real feeling. In a setting where personal memories and sensations can become consumable media, that artistic aim can sound sincere, commercially useful, ethically fraught, or all three at once.
Those tensions are central to why braindance is such an effective Cyberpunk idea. A technology that can preserve a human experience might create a new kind of empathy. It might also turn private trauma, joy, fear, and desire into products. Oshima’s devotion to emotional authenticity places him directly on that fault line. He is not confirmed to resolve any of those questions in the new season, but his established characterization makes him a natural person through whom the franchise can revisit them.
For more Kojima-related pop-culture context, see Hideo Kojima’s response to the horror film Whalefall.
What it means for Cyberpunk fans
For existing players, Oshima’s return rewards attention to one of the game’s optional details. For anime-only viewers, he can still work as an in-world character with a clearly defined profession and perspective. That is the advantage of a cameo built into the setting: recognition is a bonus, not necessarily a prerequisite.
It also reinforces the shared continuity between the game and the anime. Night City is not being treated as a collection of borrowed names and visual references. A minor but distinct character from a side interaction can reappear elsewhere in the franchise, carrying his history and specialized role with him.
With the entire 10-episode season arriving together, viewers will not need to wait week to week to learn how Oshima fits into the story. Until then, the dependable takeaway is simple: the Konpeki Plaza braindance director is back, Kojima is again playing him, and an easily overlooked Cyberpunk 2077 encounter is now part of Edgerunners 2.







