Charting the Unknown does not begin with one obvious expansion mission. Its major content is divided among character-focused stories, a shipbuilding and ocean chain, housing activities, and the Garden of Trials. That structure means the first step is not simply finding a single marker: players need to meet the appropriate progression requirement, then travel to the relevant city, camp facility, notice board, or archive.

The biggest gate applies to the three named character stories and the Garden of Trials. Kliff, Damiane, and Oongka’s quests all require completion of the main story. The shipbuilding/ocean and housing paths instead use earlier quest prerequisites, so they may be available without finishing the entire core campaign.

Charting the Unknown start points at a glance

  • Kliff’s quest: Finish the main story, then travel to Pailune City.
  • Damiane’s quest: Finish the main story, then travel to Demeniss City.
  • Oongka’s quest: Finish the main story, then travel to Pailune City.
  • Shipbuilding and ocean questline: Complete Expanding the Camp, then inspect the Hernand Town Notice Board.
  • Housing questline: Complete the specified Howling Hill and Luke-related progression, then visit the furniture shop at the camp.
  • Garden of Trials: Finish the main story, then go to the Axiom Archive in the Abyss layer of the Path of Providence.

In this context, a prerequisite is a mission or story milestone that must be completed before a new quest marker, interaction, or cinematic becomes available. If a DLC thread does not appear where expected, checking the prerequisite is more useful than repeatedly leaving and re-entering the location.

Kliff: Beyond the Margins

Kliff’s Charting the Unknown storyline is called Beyond the Margins. Its opening stage is A Moment’s Respite. Completion of Crimson Desert’s main story is required before this quest can be accessed.

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Once that condition is met, look in North Central Pailune Capital. A broader location summary identifies North Pailune City as Kliff’s destination, while the more specific placement points to the capital’s north-central area. Treat the capital area as the reliable search zone rather than assuming the quest begins anywhere in the wider region.

The practical takeaway is straightforward: players who have not seen Kliff’s DLC opening should first confirm campaign completion, then search the city rather than looking for a separate expansion menu or a distant wilderness objective.

Damiane: From the Ashes

Damiane’s story is named From the Ashes, beginning with Reclaimed and Reamining. Like Kliff’s content, it is locked behind completion of the main story.

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Demeniss is the key destination. There is a directional inconsistency in the available location details: one overview describes the start as being in East Demeniss City, while the more detailed quest entry places it in the west of the Demeniss Capital. Both accounts agree on Demeniss and on the main-story requirement, but not the exact side of the city.

That matters because players should not mistake a missing marker on one edge of Demeniss for a failed unlock. After clearing the campaign, search the Demeniss Capital more broadly, with particular attention to its western side. The city is the supported location; the east-versus-west wording should be treated as a detail to verify in-game.

Oongka: Forged Resolve

Oongka’s questline is Forged Resolve, and its first task is A New Path. It also requires completion of the main story, putting it in the same post-campaign group as Kliff and Damiane’s missions.

Oongka’s start is in Pailune, but the directional description likewise differs between the general list and the detailed entry. The summary places it in Northwest Pailune City; the detailed description says North East Pailune City. The consistent part is that the mission begins in Pailune City following the campaign.

For players tracing every expansion thread, the sensible route is to handle Kliff and Oongka during the same trip through Pailune after the main story is done. Search the northern parts of the city rather than relying on only one of the contradictory east/west directions. This avoids turning a small map-description mismatch into an unnecessary detour.

How to unlock shipbuilding and ocean quests

The shipbuilding and ocean content uses a different progression path. Instead of demanding full campaign completion, it begins after Expanding the Camp has been completed in the main game.

Afterward, head to the Hernand Town Notice Board. The chain begins with The Stilled Saw, which is part of the Renewed Vitality quest chain.

A quest chain is a connected sequence of missions: completing an earlier task unlocks the next step. Here, The Stilled Saw is the entry point rather than the entire ocean-focused storyline. The Notice Board is therefore the important interaction point. Do not search for the first mission at a shipyard or assume the ocean content automatically appears as soon as camp progress is made.

This route is particularly useful for players who want to move into shipbuilding-related objectives before reaching the end of the core narrative. It is one of the expansion’s clearest examples of content that can be approached without the main-story completion requirement attached to the three character arcs.

How to begin the housing content

The housing content is initiated at the furniture shop in the Howling Hill camp, but it has mission requirements first. The available details identify Howling Hill and Luke’s Request as the relevant prior progress. A more specific description identifies Luke’s Request as part of the Grounds of the Sunrise Greymane faction quest.

Complete the required Luke-related progression, then visit the furniture shop at the camp to start the housing material. Since the prerequisites are presented with slightly different wording, it is best to ensure that both the Howling Hill progress and Luke’s Request are complete before expecting the shop to offer the new content.

Housing is separate from the full main-story gate attached to the character stories. That distinction is useful for anyone prioritizing camp-oriented activities: the relevant faction and camp quests, not the campaign finale, are the progression checks that matter here.

Where to find the Garden of Trials

The Garden of Trials becomes available after completion of the main story. Its location is the Axiom Archive in the Abyss layer of the Path of Providence, identified as the place where Alustin is first encountered.

Approach the archive’s main building. A White Raven cinematic indicates the route to the Garden, which is located south of that building. The cinematic is a useful landmark cue: rather than treating the Garden as a place that must be found through aimless searching, players should use the archive approach as the trigger for its directional reveal.

An Abyss layer here refers to the specified version or layer of the Axiom Archive area, not merely the broader Path of Providence location. Players who reach the general region but do not find the Garden should confirm that they are in the Abyss layer and that the main story is complete before looking for the White Raven sequence.

What else is included in the expansion?

Beyond its major questlines, Charting the Unknown includes new facilities that can be unlocked around the map. It also adds relationship options involving NPCs, including romance, marriage, and divorce. Those systems are additional expansion content, but they are distinct from the major story and quest starting points listed above.

The important planning point is that Charting the Unknown is built as a set of distributed activities rather than one linear add-on campaign. Post-story players can focus on the three character arcs and the Garden of Trials. Players still working through the campaign can pursue the shipbuilding/ocean route after Expanding the Camp and investigate housing after the relevant Howling Hill and Luke progression.

Best order for checking missing DLC content

  1. Check whether the main story is complete if searching for Kliff, Damiane, Oongka, or the Garden of Trials.
  2. For shipbuilding content, verify completion of Expanding the Camp and inspect the Hernand Town Notice Board.
  3. For housing, finish the required Howling Hill and Luke’s Request progression, then return to the camp furniture shop.
  4. In Pailune and Demeniss, use the named city as the firm destination and search the relevant capital area if a directional description does not line up with the map.
  5. At the Axiom Archive, approach the main building in the Abyss layer to trigger the White Raven cinematic that points toward the Garden.

Following those checks should narrow down nearly every apparent missing-start problem. The expansion’s questlines are not hidden behind a single universal launcher; each is connected to a specific part of Crimson Desert’s world and progression structure.