Red Sonja is getting a midwinter detour into the decidedly un-merry side of sword and sorcery. Red Sonja Solstice Special, a one-shot scheduled for December, brings writer Torunn Grønbekk back to the She-Devil with a Sword alongside artist Edson. The premise begins with something unusually close to peace for Sonja: fresh gold from a recent adventure, a tavern, food, drink, and a seasonal celebration. It then sends her toward a cursed village where demons, slaughter, and carnage have taken hold.
That sharp turn is a fitting shape for a Red Sonja story. A holiday special generally invites a particular kind of setting—festivities, warmth, a brief respite from normal routines—but the Hyborian Age is not exactly built to let a sword-wielding wanderer enjoy her dinner uninterrupted. The special uses the contrast deliberately. Sonja’s feasting is not the destination; it is the calm before the job becomes much bloodier.
Grønbekk previously wrote an 18-issue Red Sonja run and returns here for a self-contained story. Edson is the interior artist. Francesco Mattina, Josephine Tomarchio, and Megan Random are providing covers, giving readers three credited cover options for the issue.
A one-shot with a seasonal horror hook
A one-shot is a comic intended to tell its central story in a single issue rather than across an ongoing sequence of numbered installments. That does not necessarily mean it is disconnected from everything before it: Grønbekk’s established history with Sonja matters, and the setup refers to the heroine having recently acquired gold on another adventure. But the available details frame Red Sonja Solstice Special as an accessible crisis with a clear beginning: Sonja celebrates midwinter; a cursed village demands attention; supernatural violence breaks the holiday mood.
The creative choice is practical as well as tonal. A seasonal special has to make its occasion legible without making its lead character behave unlike herself. Sonja celebrating after a profitable adventure accomplishes that efficiently. It gives the issue a credible reason to place the famously hard-living warrior among revelers, while the cursed village premise supplies the monsters and danger expected from her world.
The holiday angle should not be mistaken for a promise of gentleness. The stated threat includes demons and widespread killing, and the language around the village emphasizes brutality rather than whimsical fantasy. Midwinter is functioning as atmosphere: a moment when people gather and celebrate, made frightening by the violent intrusion of a curse. In other words, this is a solstice special in the Red Sonja register, not an invitation to put a festive hat on an otherwise unrelated adventure.
Why Grønbekk’s return matters
Grønbekk is not approaching Sonja as a first-time guest. Her prior 18-issue tenure gives the special a useful measure of continuity in voice and characterization, even though this is a one-shot. Red Sonja can support very different kinds of tales—adventures against warlords, wizards, monsters, and all three at once—but a returning writer has already had room to establish how this incarnation handles conflict, travel, and the emotional cost of surviving a hostile world.
The pairing with Edson puts the visual emphasis where this premise needs it: a tavern celebration has to feel sufficiently welcoming for its interruption to land, while a cursed settlement filled with demons calls for a marked escalation in dread and action. The announced material does not specify character designs, page count, or the precise form of the curse, so those elements remain unknown. What is clear is the intended progression from temporary comfort to supernatural catastrophe.
That structure is a reliable fit for sword-and-sorcery. The term sword and sorcery describes fantasy focused on immediate danger, formidable individual protagonists, combat, magic, monsters, and perilous locales. It differs from broad, kingdom-spanning epic fantasy not because its stakes cannot be serious, but because its dramatic engine often stays close to the hero facing a concrete threat. A cursed village is a classic engine for that kind of tale: it is a defined place in crisis, full of questions that are likely to be answered with a combination of investigation, steel, and survival.
For readers following how comics reinterpret durable genre figures, there is a related question in the ongoing discussion around remixing a familiar character: what can change around an icon without losing the traits that make the icon recognizable? Sonja’s seasonal setting is one answer. The window dressing changes, but the essentials remain in place—a dangerous fantasy world, an armed and capable protagonist, and an eruption of violence that requires her specific skills.
Red Sonja’s unusual path from Howard inspiration to comics icon
Red Sonja is frequently associated with Robert E. Howard, and that association has a real basis. She operates in the Hyborian Age, the prehistoric fantasy setting closely tied to Howard’s Conan stories, and her name derives from a Howard character. Yet Red Sonja herself is a comics creation rather than a direct transfer of a Howard protagonist.
Howard’s 1934 story The Shadow of the Vulture featured Red Sonya of Rogatino, a 16th-century Russian/Ukrainian fighter who used both sword and pistol during the Siege of Vienna. In 1973, writer Roy Thomas and artist Barry Windsor-Smith adapted elements of that story for Conan the Barbarian #23. In the process, they moved the concept into Conan’s fantasy era, changed the spelling from Sonya to Sonja, and treated the resulting heroine as a distinct person.
That distinction is more than trivia. It explains why Red Sonja can feel native to Howard-adjacent sword-and-sorcery while remaining a character whose core identity was developed in comics. Her familiar outline—a red-haired Hyrkanian warrior, exceptional with a sword, traveling through a world of monsters, magic, warlords, and danger—was shaped for the medium’s serialized adventure storytelling. The chainmail-bikini image commonly associated with the character is likewise a comics invention, not a detail imported wholesale from the 1934 story.
Red Sonja Solstice Special continues to work within that established fantasy vocabulary. Its tavern, hard-won gold, cursed village, and demons all belong to a mode that has long suited the character. The solstice setting does not require the comic to import modern holiday customs into Hyboria; the setup simply establishes that people across the setting are observing a midwinter celebration. Sonja, having money to spend, joins in briefly before events pull her into a local nightmare.
What the covers signal—and what they do not
Mattina, Tomarchio, and Random are each credited with covers. Multiple cover artists are common for a comic-book release, particularly for a stand-alone special, because they offer visually distinct entry points for readers and retailers. The announced credits establish three cover contributors, but no details have been provided about whether their images are standard, incentive, variant, or otherwise distributed editions. It is best not to assume format, rarity, or release configuration beyond the confirmed cover credits.
That restraint matters for collectors and casual readers alike. A cover is part of a comic’s creative presentation, and different interpretations of Sonja can be appealing on their own terms, but announced art credits do not automatically establish scarcity or market value. The dependable facts are the artists’ names and their attachment to the special. Further publication details would need to clarify the rest.
A compact premise with room for consequences
The strongest part of the announcement is how immediately it defines the adventure’s emotional gearshift. Sonja’s tavern feast creates a rare glimpse of prosperity and rest; the cursed village removes both. Whether the demons are the origin of the curse, its symptom, or one threat among several has not been revealed. Nor is it known who in the village needs saving, what caused the calamity, or how much of Sonja’s recently earned gold survives the affair.
Those unanswered points are not a weakness in the premise. They are the story’s natural pressure points. A special built around a cursed settlement can use its short form to ask direct questions: What is happening there? Who benefits from it? Can the people celebrating midwinter be protected? And what does victory cost when the thing occupying the village is demonic rather than merely human?
By putting an experienced Red Sonja writer together with Edson and framing the issue around a seasonal descent into horror, Red Sonja Solstice Special is positioned as a concentrated dose of the character’s enduring appeal. There is a feast, a curse, a village in danger, and a warrior who is unlikely to let demonic carnage proceed without answering it with her sword.








