BloodRayne is returning to comics in 2027, with a new series planned around the action-horror franchise’s 25th anniversary. Roditeli Productions and Ziggurat Interactive are preparing a Kickstarter campaign for BloodRayne #1, an issue intended to resume Rayne’s story after the ending of 2004’s BloodRayne 2.

The project is positioned to do two jobs at once: give longtime players a continuation tied to the games’ established chronology, while providing a starting point for people who know the character but have not followed every previous adventure. That is a meaningful balancing act for a property with a long gap between its second game and this planned comic continuation. The announced 2027 issue is not being framed simply as a retrospective anniversary item; it is meant to move the narrative forward.

A comic set after BloodRayne 2

BloodRayne #1 will pick up from where BloodRayne 2 left off, placing it after the 2004 game in the franchise timeline. Rayne’s game history provides the broad foundation for that premise: she first appeared in 2002’s BloodRayne, where the red-haired dhampir fought through the Third Reich, before confronting her vampire siblings in BloodRayne 2. She later returned in BloodRayne Betrayal: Fresh Bites, which involves an underground castle.

A dhampir is generally a character of mixed human and vampire heritage. For BloodRayne, that identity is central to the character’s action-horror setup: she is a vampire-adjacent protagonist navigating supernatural violence rather than a conventional heroic adventurer. The new comic’s placement after the second game gives its creative team an established version of Rayne to write, rather than requiring an origin-story reset.

That said, “continues the story” does not necessarily mean readers will need to replay a 2004 game before opening the first issue. The project is also described as a fresh entry point. In practical terms, that suggests the opening will need to establish the essentials—who Rayne is, the kind of threats she faces and the stakes of the new conflict—inside the comic itself. It is an approach that can serve returning fans without making unfamiliar readers feel as though they have arrived at issue number 26 of a series they missed.

The announced creative team

Kevin Roditeli is writing the main story, with BRÄO on art. Felipe Cagno, Andy Lanning and Ant Williams are attached to expanded-universe stories. Serge LaPointe is credited as letterer and designer, while Chris Stevens is the editor.

Those roles outline how a comic is assembled beyond the headline writer-and-artist pairing. The writer supplies the script and story structure; the artist turns that script into the sequential visuals that control action, setting and character expression. The letterer handles the placement and presentation of dialogue, captions and sound effects, work that can substantially shape readability and timing in a fast-moving action comic. An editor’s role includes guiding the project and helping maintain clarity and cohesion across the finished issue.

The reference to expanded-universe stories also points to material beyond the central narrative. No plot details, formats or lengths for those stories have been disclosed, so readers should not assume whether they will be backups in the main issue, separate campaign material, or another presentation. What is confirmed is that the comic is being assembled with contributors beyond the core creative pair.

Why the timing matters for BloodRayne

The anniversary is tied to Rayne’s first game appearance on Halloween 2002. Laura Bailey voiced the character in that debut. A 2027 comic return therefore lands 25 years after BloodRayne entered gaming, while the central story connection reaches back to BloodRayne 2.

The franchise has not been confined to one kind of release. Alongside the games, Rayne has appeared in films and comics, and newer console versions of the three named games are planned in BloodRayne: Definitive Collection. The comic can therefore function as part of a broader anniversary-era return for the character, though the supplied details do not establish a release date or platform list for that collection.

For players who remember Rayne primarily through her games, the format change is worth noting. A comic cannot reproduce the direct control, combat systems or level exploration of an action game. Instead, it can linger on character voice, develop events between game chapters and stage action with page turns, panel composition and dialogue. Whether the series takes advantage of those particular strengths will depend on the finished pages, which have not been detailed.

Kickstarter plans and what is actually promised

A pre-launch page is live at bloodraynecomic.com. The campaign is expected to offer Kickstarter-exclusive editions of BloodRayne #1, campaign-only merchandise and exclusive variant covers. The artists for those variants have not yet been revealed.

A variant cover is an alternative cover design for the same comic issue. It is not automatically a separate story or a different edition of the interior pages; the distinction is usually the cover artwork and the manner in which the edition is offered. Here, the project has promised variants but has not identified their artists or provided a complete reward breakdown. Likewise, “Kickstarter-exclusive” describes the proposed campaign availability, not a guarantee of a specific quantity, price, delivery schedule or content package. None of those details have been announced in the available information.

That distinction matters for readers and collectors deciding whether to follow a pre-launch campaign. At this stage, the confirmed information is the project’s basic premise, creative contributors, intended 2027 timing and the categories of exclusive rewards. Specific editions, cover images, pledge levels, shipping terms and fulfillment timing remain details to watch for when the campaign supplies them.

What crowdfunding changes for a licensed comic

Crowdfunding lets a publisher present a project directly to potential backers, often with editions and merchandise built around the campaign. In exchange, supporters typically receive a menu of reward options rather than simply buying a single issue from a store shelf. For a licensed game property such as BloodRayne, that model can make room for multiple cover editions and franchise-specific collectibles while also making the campaign page the key place for scope and delivery information.

Roditeli Productions has used that route for other established properties. Its SWAT Kats campaign raised more than $1 million from over 7,000 backers and was described as the largest single-issue comic Kickstarter. The company also ran a Postal campaign earlier in 2026 that became the platform’s largest debut issue for a video-game comic adaptation. Those results provide context for the team’s crowdfunding experience, but they do not establish how the BloodRayne campaign will perform. Each campaign has its own audience, reward structure and production requirements.

For anyone tracking comic announcements beyond BloodRayne, the wider release calendar is active as well, including recent updates on January and February 2027 comic scheduling. BloodRayne’s planned issue, however, is distinct in being tied to a crowdfunding campaign and a video-game anniversary.

What remains unknown

The announcement establishes a direction, not a complete publishing plan. There is no disclosed launch date for the Kickstarter campaign, no announced price, no named variant-cover artists, and no confirmed number of issues. The available details also do not reveal the new main story’s villain, setting, supporting cast or the exact role of the expanded-universe material.

There is similarly no basis yet to judge the comic’s art, writing or production quality. The announced roster makes clear who is involved, but it is not a substitute for finished pages and final campaign specifications. Fans interested in continuity will likely want to watch for more explanation of how directly the story follows BloodRayne 2, while newcomers will want to see how the promised entry-point approach is handled.

What is clear is that Rayne’s next announced narrative chapter is planned for print. With a 2027 first issue, a story set after BloodRayne 2, and a campaign built around exclusive editions and merchandise, the project aims to give the long-running game character a new comic-book lane rather than treating her anniversary as a one-off look backward.