Planet Coaster 2: Spooktacular Pack is now available for PC, PlayStation 5, and Xbox Series X|S. Its headline addition is a new attraction format called Walkthrough Attractions, designed to let park builders create guest experiences that unfold in a sequence rather than being defined solely by a ride vehicle, track, or fixed performance space.
The Halloween-themed pack also includes seven rides, three new characters, haunting scenery, and seasonal redesigns for several existing in-game brands. It arrives on October 29, alongside a particularly busy release day covered in our games releasing today: October 29, 2026 roundup.
Walkthrough Attractions are the centrepiece
Walkthrough Attractions give creators tools to build an immersive journey from the ground up and tailor how guests react as they move through it. The stated goal is scene-by-scene storytelling: a player can construct a sequence of moments, then shape the intended guest response at each stage.
That is an important distinction in a theme-park management game. A conventional ride is generally experienced from a set path and at a set pace: guests board it, follow its route, and disembark. A walkthrough, by comparison, is framed around spaces and moments. The structure can support suspenseful scares, magical encounters, or adventure-oriented scenes, with the individual scenes forming a larger attraction.
In practical building terms, the feature could make the connective tissue of a park more meaningful. Decorative haunted houses, themed corridors, elaborate queue areas, and story-focused indoor environments can now be approached as attractions in their own right, rather than solely as scenery surrounding a ride. The pack specifically positions the system as a way to make guest reactions part of the design process, so the creative emphasis is not just on what a space looks like but on the intended progression through it.
There is still useful room for interpretation in that promise. “Customise how guests react” establishes that reactions are configurable, but it does not define the full range of options, the exact construction interface, or how those reactions affect park management. Builders interested in those details should avoid assuming mechanics not yet specified. What is clear is that Walkthrough Attractions are intended as a broader storytelling tool, capable of supporting more than a Halloween house.
Seven new rides join the seasonal toolkit
The Spooktacular Pack includes seven rides:
- Spectre
- Sledge
- Bosetti
- Ballista
- Rumpus Room
- Horror Heights
- The Huntsman
The names establish a strong spooky-season identity, particularly alongside the pack’s haunted scenery and new character lineup. They also provide builders with a sizeable collection of new ride options rather than a single marquee addition. That matters for themed park design: a convincing land or seasonal overlay benefits from variety across its ride lineup, whether a creator is planning a compact fairground corner, a haunted midway, or a larger self-contained zone.
Related coverage includes Planet Coaster 2 Spooktacular Pack Is Now Available.
The available information does not assign ride types, capacities, thrill ratings, or management statistics to Spectre, Sledge, Bosetti, Ballista, Rumpus Room, Horror Heights, or The Huntsman. Those specifics should not be inferred from their names. For now, the dependable takeaway is that all seven are part of the pack and arrive alongside environmental pieces intended to support a cohesive horror or Halloween presentation.
New characters and familiar brands in costume
Three characters are added: Wigglebones, King Ghoster, and Queen Scream. Characters can be especially useful in a themed area because they provide a recognisable focal point amid rides and scenery. A ghostly royal pair and a skeletal-sounding addition naturally fit the wider seasonal framing, while giving builders new personalities around which to organise entrances, plazas, photo spots, or walkthrough scenes.
The pack also gives seasonal makeovers to several established in-game brands:
- Chief Teeth
- Ghoulpee
- Cosmic Cow Scare Shakes
- Just a Boo-mento
- Scream Emporium
These redesigns are a notable part of the pack’s theme-building value. Park areas often feel more coherent when food, retail, signage, and surrounding scenery all follow the same visual language. Seasonal versions of existing brands allow a creator to carry the Halloween treatment into guest-facing facilities rather than limiting it to rides and props.
The playful renamed variants also signal a lighter, theme-park-horror tone rather than a strictly grim one. That makes the assets potentially suitable for parks that lean into funhouse spookiness, colourful Halloween festivals, or family-friendly haunted celebrations, as well as more dramatic scare-focused sections. The source material does not set a content rating or define the tone of every asset, so the precise mood will remain a matter for each builder’s composition.
What the pack means for park builders
The most useful way to view the Spooktacular Pack is as a combination of systems and theme assets. Walkthrough Attractions are the systems-side addition: they introduce a stated new format for arranging guest experiences and reactions across scenes. The rides, characters, scenery, and brand makeovers form the visual and thematic layer that can populate those experiences.
That pairing is significant. A scenery pack alone can help a park look different, but a new attraction format can change what the player chooses to build. The supplied description puts the emphasis on park storytelling, suggesting that the Walkthrough Attractions are intended to make a designed sequence of reveals, scares, encounters, or transitions a central part of the attraction rather than simply background dressing.
A terminology note: what “scene by scene” implies
In this context, a scene is best understood as a distinct designed moment within a broader guest journey. One scene may establish atmosphere, another may introduce a character or surprise, and a later one may deliver the largest scare or reveal. The pack says creators can determine how guests react to every moment, which connects the scene structure directly to the visitors inside the park.
A walkthrough attraction therefore differs conceptually from simply placing a haunted decoration beside a path. The attraction itself is the journey through a constructed experience. Builders can use that concept for a haunted house, but the description explicitly leaves room for magical and adventure-focused uses too. A spooky package may supply the immediate visual inspiration, while the underlying tool has a wider creative remit.
Ideas supported by the new theme
The pack’s components lend themselves to a few sensible park-planning approaches without requiring assumptions about undisclosed mechanics:
- Build an arrival sequence. Use haunted scenery and the new characters near a themed entrance, then place the walkthrough experience as the narrative gateway to the area.
- Keep facilities on-theme. Use the seasonal versions of Chief Teeth, Ghoulpee, Cosmic Cow Scare Shakes, Just a Boo-mento, and Scream Emporium around the rides so that dining and shopping spaces do not visually break the Halloween mood.
- Give the seven rides distinct identities. Rather than clustering every new ride in one undifferentiated zone, use scenery, characters, and pathways to make each attraction feel like part of a different chapter of the same seasonal event.
- Use a walkthrough as the connective experience. Since the format is built around scenes and guest reactions, it can act as the deliberate narrative spine between separate ride areas.
These are design approaches, not claims about required gameplay strategies or performance effects. The supplied details do not establish financial benefits, guest-happiness bonuses, scenario requirements, or unlocking conditions for any pack component. Builders should treat the additions primarily as new creative options unless further game documentation provides more precise management data.
Platforms and availability
Planet Coaster 2: Spooktacular Pack is available now on PC, PS5, and Xbox Series X|S. The announcement does not provide pricing, storefront links, purchase requirements, or further platform detail, so those points remain unspecified here.
For players already building elaborate parks, the appeal is straightforward: the pack supplies a substantial spooky-season kit while also introducing a way to make guest journeys more deliberately staged. The seven rides and seasonal brand treatments can help establish the look of a Halloween event, while Walkthrough Attractions offer a way to turn that atmosphere into a designed progression of memorable moments.









