CRKD has begun global shipments of the Atom+, the compact retro-styled controller that updates the original Atom with the controls its tiny chassis was previously missing. Pre-orders opened in March, and the controller was first expected to start shipping in late June 2026. That target moved to August 17–31, before confirmation on September 23 that all four Atom+ models were shipping to customers.
The Atom+ carries a $29.99 MSRP in the US and £27.99 in the UK. It is compatible with Nintendo Switch 2, Switch OLED, iOS and Android smartphones, gaming PC platforms, and smart TVs. All four designs are also listed through Amazon, while CRKD sells them directly through its own store.
A small controller with a much bigger control set
The most consequential change is the addition of two thumbsticks. The earlier Atom’s d-pad-only layout suited games built around directional inputs, including classic NES and SNES titles available through Nintendo Switch Online. But the absence of sticks made it a less natural fit for games that expect analogue movement or camera control.
Analogue thumbsticks register direction and degree of movement rather than only a pressed or unpressed state. In practical terms, they let a player walk rather than run, steer gradually rather than turn at a fixed direction, and independently control a camera where a game supports that input. Their presence does not determine whether every game is comfortable on a miniature pad, but it substantially broadens the kinds of software the Atom+ is designed to accommodate.
CRKD says the Atom+ uses TMR thumbsticks. TMR, or tunnel magnetoresistance, describes a magnetic sensing approach. The important claim for prospective buyers is that these sticks are intended to help avoid drift: the unwanted input that occurs when a stick registers movement despite being left alone. That is a design goal rather than a guarantee that a controller will never develop a fault, but drift resistance is a meaningful consideration for a controller expected to handle movement-heavy games.
The controller also adds vibration feedback and motion controls. Vibration is the controller’s physical feedback response to events in supported games, while motion controls allow input based on how the controller is moved. Both are notable additions because the Atom+ is positioning itself as more than a novelty pad for simple retro games, despite retaining a distinctly old-school look.
Digital triggers favor a tactile response
CRKD has equipped the Atom+ with digital bumper and trigger buttons. “Digital” here means the buttons operate as on-or-off inputs, rather than measuring how far they have been pressed. The stated benefit is a more tactile response: players should feel a defined button action when actuating them.
That distinction matters because not all game actions ask for the same sort of control. A digital trigger makes sense for inputs that are fundamentally binary, such as firing, jumping, accelerating at full input, or activating an item. It is not the same as an analogue trigger that can report a range of pressure levels. Buyers deciding between compact controllers should therefore consider not only whether a pad has triggers, but the type of input those triggers provide.
Related coverage includes CRKD Atom+ Begins Global Shipping With Thumbsticks, Motion Controls and Retro Designs.
For Nintendo Switch 2 players, the combination of twin sticks, bumpers, triggers, vibration and motion support makes the Atom+ a more fully featured travel-controller proposition than the original Atom. Its dimensions are still central to the pitch: a tiny controller is easier to put in a bag, takes up little room alongside a handheld system, and may appeal to players who want a separate pad without committing much space to it.
Portability, though, is not automatically the same thing as universal comfort. The available information establishes the Atom+ as a deliberately petite device, and buyers who prefer a larger grip or more expansive hand placement will want to weigh that design choice carefully. The benefit is compactness; the trade-off is inherent to making a controller this small.
Four designs, including translucent and SNES-inspired options
CRKD has retained the Atom line’s retro-forward visual identity rather than defaulting to a single plain black edition. The Atom+ is shipping in four designs, including transparent Smoke Black and Glacier Blue options. Their translucent shells evoke the see-through consumer electronics styling associated with the early 2000s.
Pal Grey returns from the previous Atom and draws on the color scheme of the PAL SNES. That makes it the most directly console-referential finish named among the available variants. Retro Purple is also among the Atom+ designs; at least one owner shared online that the wait through the delayed release was worthwhile, although that individual reaction should not be treated as a broader assessment of the product.
Each design has the same $29.99 / £27.99 MSRP. That is worth emphasizing because color variants sometimes carry different pricing, whereas the Atom+ range does not assign a premium to the transparent finishes or Pal Grey. Players can choose based on appearance without an indicated increase in list price.
- Smoke Black: translucent black styling.
- Glacier Blue: translucent blue styling.
- Pal Grey: a returning design based on PAL SNES colors.
- Retro Purple: one of the four shipping Atom+ options.
What the Atom+ changes from the original Atom
The original Atom remains relevant because it is still Switch 2 compatible, costs $19.99, and is offered in more colors. Its layout, however, is centered on a d-pad rather than twin thumbsticks. That makes it the simpler, lower-cost choice for someone who specifically wants a compact directional controller and does not need analogue input.
The Atom+ is the clearer option for a buyer who wants the tiny Atom format but also needs sticks, motion input, vibration, and its digital bumper and trigger setup. The $10 difference between the stated US prices is therefore not merely about a new shell or revised color selection; it reflects a material expansion of the control hardware and supported input methods.
Neither model’s suitability can be reduced to a single verdict. A d-pad-first controller can be entirely appropriate for menu navigation, 2D games, and older titles designed around directional buttons. Conversely, a game built around analogue character movement is likely to benefit from the Atom+ architecture. The useful question is which games a buyer expects to play, and whether a small separate controller is meant to be a specialist accessory or a more general-purpose pad.
Delayed pre-orders now move into fulfillment
The start of worldwide shipping closes a long wait for early Atom+ customers. The original late-June shipping expectation had already passed when the window was rescheduled for August 17–31. CRKD’s September 23 confirmation covers all four models, while some customers had received units earlier.
For people who pre-ordered in March, the practical update is straightforward: deliveries should now be progressing rather than remaining tied to a future estimated window. New buyers have the option of ordering through CRKD or Amazon, with the designs described as available and expected to ship without delay.
The release also arrives in a growing conversation around small hardware designed to travel alongside current gaming devices. Compact accessories are not solely about nostalgia, even when their colors intentionally summon older consoles; they can solve a mundane problem of bag space. That wider push toward portable gaming hardware is also visible in plans for new handheld devices, including the Yoniq Duo and Portal handhelds.
Who should consider each Atom model?
The Atom+ is aimed most directly at someone who values a very small controller but does not want to give up modern control conventions. Twin TMR sticks are the headline feature, and the added vibration and motion controls reinforce that it is meant to handle a wider selection of games and platforms than a retro-only pad.
The original Atom still serves a clearer niche: players content with a d-pad-only design, those whose use is concentrated on older or 2D games, or buyers who prefer one of its additional color options and want the lower $19.99 price. Its continued Switch 2 compatibility means it has not been displaced as an entry-level portable option; instead, the Atom+ makes the format more capable.
CRKD’s four new finishes ensure that the upgrade does not abandon the visual appeal that helped define the smaller controller line. The Atom+ combines that throwback styling with thumbsticks, a feature set that matters far more for modern play than a coat of transparent plastic ever could. After the production delays, global fulfillment means interested players can finally decide whether this palm-sized pad is the right fit for their setup.
Shop the products
Check current price, model and availability at the retailer.










