ENDIX will hold private guided tours for press representatives on Friday, 6 November, ahead of the public opening of its latest digital gaming expo. The sessions are scheduled for 13:00 GMT and 20:00 GMT, and will be led by founder Nikos Perifanis.
The event is presented as an explorable virtual expo rather than a conventional webpage of trailers, listings and livestreams. Visitors enter as avatars, move through exhibitor spaces and encounter booths constructed using the participating exhibitors’ own game assets. ENDIX says attendees can try new games and join activities with other visitors while inside the event.
Participation is free, and ENDIX is available through Steam and the Epic Games Store. Press attendees are asked to download the application, create an account and enter Session 1 at their selected tour time.
Two tour times are planned for Friday
The private preview has two time slots on the same day:
- Friday, 6 November at 13:00 GMT
- Friday, 6 November at 20:00 GMT
Both tours are intended to provide an advance view of the edition’s full lineup, its booths, its activations and the additions being introduced before the doors open to the wider public. The announced details do not identify individual exhibitors or games, so the scope of that lineup remains to be seen during the tour and public event.
The separate sessions should make the preview more practical for attendees in different time zones, although the stated schedule is in GMT and prospective participants will need to convert the start time locally. The event has not stated that the two tours will differ in content.
What makes ENDIX different from a standard online showcase
A digital expo can mean many things: a video presentation, a schedule of streamed panels, a browser hub or a downloadable event space. ENDIX is specifically built around the last of those models. Rather than simply selecting a game page from a menu, visitors navigate a shared virtual setting through an avatar.
That distinction matters because the event’s format makes the booth itself part of the presentation. ENDIX says exhibitors build their spaces from their own game assets. In practical terms, game assets are the visual and interactive materials created for a game, such as environments, objects, characters or other designed elements. Using those materials for a virtual booth can give each exhibitor a setting more closely tied to its game’s identity than a uniform digital stand would allow.
It also frames discovery as an activity rather than a sequence of isolated downloads. A visitor may explore a booth, encounter a playable title and take part in an activation alongside other people in the same event environment. An activation, in this context, means an interactive feature or activity designed for attendees; no specific types of activations have been detailed for this edition.
The social component is central to the concept. Traditional digital showcases can be efficient for broadcasting news, but they often leave viewers alone with a stream or a catalogue. ENDIX’s avatar-based approach instead attempts to recreate some of the movement, chance discovery and shared participation associated with a physical show floor, while removing the need to travel to a venue.
What the guided preview is expected to cover
Perifanis’ tour is set to cover the complete exhibitor lineup, booth spaces, activities and new elements in the current edition. For press visitors, that provides a structured first pass through an event designed to be explored freely.
That is useful in an environment where visitors may otherwise have to decide where to go first, which booths to investigate and which games to try. A guided route can establish the event’s layout and point out features that might be easy to overlook during independent exploration. It also provides context for how the booths and activities are intended to work together as an expo rather than as unrelated digital displays.
The announcement describes this as a preview before public opening, not a full public schedule or a promise of exclusive playable content. It is therefore best understood as an orientation and early look at the event’s structure, rather than confirmation of every title, feature or activity that will be available once the expo opens.
How press representatives can take part
The stated entry process is straightforward:
- Download ENDIX through Steam or the Epic Games Store.
- Sign up for an account.
- Join Session 1 at either 13:00 GMT or 20:00 GMT on Friday, 6 November.
The reference to “Session 1” appears in the attendance instructions supplied for the private tour. Beyond that direction, no additional session labels, capacity details or technical requirements have been specified.
Because ENDIX is distributed through two PC game storefronts, downloading it in advance is likely the sensible approach for anyone planning around the fixed start times. The available information does not detail file size, hardware requirements, controller support, platform compatibility beyond the named storefronts, or whether attendees need any separate event registration beyond signing up inside ENDIX. Those are details attendees should check in the relevant store listing or within the application before the tour begins.
A discovery space built for participation
ENDIX’s pitch sits at the intersection of games discovery, digital events and social virtual spaces. The central idea is not merely that games can be viewed remotely, but that an expo can be entered and traversed remotely. Exhibitors can represent themselves using their own visual language, while visitors can approach the show as an avatar and participate with others.
That may be especially relevant to smaller or unfamiliar games, where the surrounding booth design can help communicate tone and identity before someone decides to try a title. A horror game, strategy game or colourful platformer can theoretically present a different kind of space because the exhibiting team is not confined to the same static template. ENDIX has not named the games involved, but its asset-based booth model suggests that presentation is meant to be a meaningful part of the discovery process.
The wider PC game ecosystem is also dealing with the challenge of helping players find work amid an enormous flow of releases and uploads. That broader pressure is visible in developments such as the increase in daily uploads reported across game-distribution spaces. ENDIX does not claim to solve that issue, but an exhibitor-led digital floor offers a different route to attention: asking visitors to explore a curated event setting instead of only scanning a storefront feed.
What has not yet been announced
The current information is focused on the press tour and the event’s general format. It does not provide a public-opening time, a complete list of exhibitors, a named game lineup, details of specific activations, or a schedule for the public edition.
It also does not state whether all visitors will see the same content, how long the expo will remain accessible, or whether games featured in booths will be playable as demos, shown in another form, or linked to external store pages. The private tour is positioned as an opportunity to see those elements early, but the announcement itself does not settle those questions.
For now, the confirmed points are clear: ENDIX is free to join through Steam and the Epic Games Store; it is a digital gaming expo explored through an avatar; exhibitors’ spaces use their own game assets; and press representatives can join one of two guided sessions with Nikos Perifanis on 6 November. The preview will offer the first structured look at what this edition has assembled before the public gets access.





