FURYU has launched CRYMELIGHT, a roguelike action adventure inspired by Alice’s Adventures in Wonderland, on PlayStation 5 and Nintendo Switch 2. The new entry in the company’s CRY series is available in a $19.99 standard edition and a $39.99 deluxe edition.
Its Wonderland influence is pointed in a darker direction. CRYMELIGHT places its protagonist, Alice, in a mysterious prison said to hold the souls of the dead. She has no memory of her identity and is compelled to take part in a “Killing Game.” Her objective is not simply to escape: defeating adversaries, confessing and inheriting sins, and facing those sins are all bound up in recovering both freedom and lost memories.
A prison escape built around sin and memory
CRYMELIGHT’s premise gives its action systems a clear narrative role. Sins inherited through combat can be converted into materials for upgrades, meaning the game connects enemy encounters to progression rather than treating battles as isolated obstacles. Alice’s eventual confrontation with those sins is also positioned as part of the larger effort to reclaim her past.
That structure suggests a game balancing dramatic storytelling with repeatable action-game decision-making. A roguelike typically describes a game designed around variable combat runs, choices that alter a build, and a cycle of risk, defeat and renewed attempts. CRYMELIGHT is specifically described as using roguelike systems alongside fast-paced combat and its story, rather than as a purely narrative adventure.
Players should not read that label alone as confirmation of every convention associated with the genre. There is no stated detail here on run length, procedural stage generation, permanent progression after defeat or difficulty settings. What is confirmed is that the game includes escalating intensity and a card-based ability-building system.
Wonder Dimension raises the pressure as battles continue
One of CRYMELIGHT’s central mechanics is the Wonder Dimension. Its combat intensity rises as Alice defeats more enemies. In practical terms, the system makes momentum a meaningful factor: success can push the action into more dangerous territory instead of allowing combat to remain at a fixed level.
That is a useful fit for an action roguelike framework. Escalation systems ask players to weigh the rewards of continuing an effective streak against the possibility that a harder encounter will overwhelm the build they have assembled. The supplied details do not specify the precise bonuses, penalties or thresholds tied to the Wonder Dimension, so it remains unclear exactly how it changes enemy behavior or player options. Still, its stated purpose is direct: victory increases the intensity of subsequent combat.
The Poker System turns abilities into a five-card hand
The other named system is the Poker System, through which players construct a five-card hand of distinct abilities. Rather than describing a conventional deck-building mode, the available information identifies a fixed five-card hand as the key build format. This makes the poker terminology important: a player’s selection is not merely a list of unlocked moves, but a hand intended to shape their available combat options.
The game has not detailed the hand-ranking rules, whether classic poker combinations apply, or how cards are acquired and replaced. It is therefore safest to view the system as a five-slot ability setup with poker-themed framing, not to assume that it mirrors every rule of a standard card game. The important confirmed element is build choice: different ability combinations can change the tools Alice brings into the prison’s increasingly severe fights.
Together, Wonder Dimension and Poker System give CRYMELIGHT two recognizable layers of play. One governs how the challenge intensifies over a combat sequence; the other governs how a player configures their capabilities. The former creates pressure, while the latter provides a route to adaptation.
Standard and deluxe editions
Both console versions have standard and deluxe purchase options. The standard edition is priced at $19.99. The deluxe edition costs $39.99 and includes six in-game items made up of weapons and character accessories, plus an 80-page digital artbook and a music album.
The included gameplay items are not described as exclusive systems or as required for progression. They are presented as weapons and cosmetic-style character accessories, while the artbook and album expand the package beyond the game itself. Music in CRYMELIGHT is composed by Sakuzyo.
Free launch DLC is also available. It adds the Scissors and Magical Chainsaw accessories, which can be equipped by characters. “Accessory” is the only confirmed classification, so players should not assume combat effects, stat changes or weapon functionality from their names alone.
- Standard edition: $19.99 on PlayStation 5 and Nintendo Switch 2.
- Deluxe edition: $39.99, with six weapons and character accessories, an 80-page digital artbook, and a music album.
- Free launch DLC: Scissors and Magical Chainsaw character accessories.
Steam version and collaboration bundles are still ahead
CRYMELIGHT has launched on PlayStation 5 and Nintendo Switch 2, while a PC release via Steam is planned for the near future. No specific Steam date has been provided. Players waiting for that version should distinguish the console launch from the upcoming PC release rather than treating them as a simultaneous rollout.
Three collaboration bundles are planned to arrive alongside the Steam edition: Garden of Witches, Magical Princess and Eternal Palace Sakura. Further contents and pricing for those bundles have not been detailed, so their names should be considered confirmation of planned crossover material rather than a full breakdown of what each package contains.
The Steam version has already passed 100,000 wishlists. To mark that milestone, a special short story is in production. A wishlist is an interest-tracking feature rather than a preorder, but reaching the threshold provides a visible signal of attention ahead of the PC release. Players following the platform’s release pipeline may also be interested in Steam’s changing release-check timelines, an issue that can matter when a game is approaching launch but does not yet have a firm date.
What is confirmed—and what remains open
FURYU has also released a launch trailer, a press kit and a commemorative illustration by character designer YOGISYA. These materials accompany the console release and give interested players official artwork and video to examine before choosing an edition.
The current picture is clear on the fundamentals: CRYMELIGHT is a dark Alice-inspired action adventure, it uses roguelike progression ideas, its challenge rises through Wonder Dimension, and its build system centers on a five-card hand of abilities. It is also clear that the game is presently available on PS5 and Switch 2, with a Steam edition to follow.
Several details are deliberately still unconfirmed, including the PC launch date, the exact nature of the collaboration bundles, and the detailed rules behind the Poker System and Wonder Dimension. For now, the strongest case for CRYMELIGHT is its distinct combination of memory-driven prison drama, sin-based upgrade materials and action systems that place both mounting danger and ability selection at the center of Alice’s route out.





