Bulwark: Falconeer Chronicles is expanding on 1 October 2026 with new construction pieces for every supported platform and a broader set of additions for its console community. Solo developer Tomas Sala and publisher Wired Productions have released the Medieval Houses DLC on PC, PlayStation and Xbox. At the same time, the previously PC-only Verne Bannerless add-on arrives on PlayStation and Xbox, accompanied by a free console update that changes both building options and the workings of the Great Ursee.
The split is important. Medieval Houses is the paid cosmetic construction pack available across platforms. Verne Bannerless is separately priced and is newly available on consoles. The free update, meanwhile, supplies systems and building changes to PlayStation and Xbox players without being tied to either purchase. That gives console players a sizeable base-game refresh alongside the two add-on releases.
Medieval Houses brings a fortress-minded building set
Medieval Houses adds six timber-framed house designs for use in settlements. It also includes a new square tower cap intended for towers connected to fortresses. Together, those pieces give builders tools to push settlements toward a more recognisably medieval stronghold look.
In a game focused on shaping settlements across the Great Ursee, building-piece DLC has a practical visual role even when it does not introduce a new mechanical system. A settlement can use a consistent language of materials and silhouettes: timber-framed homes for the inhabited portion, then square-topped defensive towers around its fortified areas. For players who prefer a place to read as a town, outpost, haven or castle rather than simply an efficient collection of structures, the new set adds more deliberate options.
The pack is priced at $2.99 / €2.99 / £2.49. It is available on PC, PlayStation and Xbox from release day.
Verne Bannerless flies onto consoles
Verne Bannerless, already available on PC, now makes its PlayStation and Xbox debut. The add-on brings three named vehicles to the skies of the Great Ursee:
- Bannerless Corsair, a warbird
- Verne Missile, a ship
- Piranha Fast, an airship
That collection spans the game’s aerial and maritime sides rather than limiting the pack to one type of craft. The Bannerless Corsair’s description explicitly identifies it as a warbird, while the Verne Missile is a ship and the Piranha Fast is an airship. For console players, the release closes the platform gap for this particular content pack.
Verne Bannerless costs $1.99 / €1.99 / £1.49 on PlayStation and Xbox. Its launch alongside the free console patch means players can distinguish between new paid vehicles and the update’s general gameplay and construction revisions.
What the free console update changes
The biggest part of the console release is arguably the free update. It touches surveying, settlement walls, trade routes, conflict behaviour and the landscape itself. Rather than delivering a single isolated feature, the patch affects multiple layers of the game: how players establish and shape settlements, how they interact with their trade infrastructure, and how confrontations play out.
Surveyors can now be upgraded
Surveyors are now upgradable on console, including access to the enormous and heavily armed Behemoth. The stated emphasis on armament makes the Behemoth a notable addition for players who want their expansion and surveying activities to have more combat weight. It also reflects the game’s wider attempt to serve two overlapping approaches: quieter construction and more militarised development.
Curved walls offer more flexibility
Settlement walls receive more flexible curved construction options. The value here is straightforward: curves can help walls follow an intended layout with less dependence on a purely rigid outline. For a fortress build, that can make defensive boundaries feel less uniform; for a compact settlement, it offers another way to shape the perimeter around the player’s chosen design.
This change also pairs naturally with Medieval Houses’ square fortress tower cap, though the wall feature is part of the free console update rather than a paid feature of that DLC. Players can use the updated wall tools regardless of whether they buy the new house set.
Owned trade-route ships become directly selectable and sail-able
Console players can now select and sail ships on trade routes they own. A trade route is, in this context, an established route used by ships connected to commerce and transport. The new ability means those owned vessels are not only part of the settlement’s economic network; players can directly choose and sail them.
The update does not spell out every limitation or outcome of this interaction, so it would be premature to assume additional missions, route-management rules or combat functions beyond the stated ability. What is clear is that ownership of a trade route now provides a more direct relationship with its ships on PlayStation and Xbox.
Wars and fleets receive a more dynamic treatment
The patch changes wars, enemy behaviour and fleet formations with the stated aim of making conflicts more dynamic. Fleet formations describe how ships arrange themselves as a group; changing them can affect the visual and tactical shape of an encounter. Enemy-behaviour changes likewise point to revised actions by opposing forces during conflict.
No detailed balance figures or exact AI rules have been provided, so players should not read the announcement as a promise of a particular difficulty increase or decrease. The reliable takeaway is narrower: the console version is receiving systemic changes intended to make warfare feel less static and to alter how hostile forces and fleets behave.
Arbology towers let trees return across the Ursee
The update also introduces Arbology towers, which allow trees to take root across the Ursee again. Arbology concerns the cultivation and study of trees, making the name a fitting label for a structure tied to restoring vegetation. Its inclusion broadens the construction palette beyond homes, fortifications and trade-related infrastructure.
For builders, trees are a meaningful environmental tool: they can change the character of an area without requiring a new settlement type or vehicle. The feature also reinforces that the update is not solely aimed at players interested in cannons and wars. It supports more pastoral or restorative projects on the same map where other players may be concentrating on defences.
A release designed for builders and militarists alike
Sala described Bulwark as a game he has wanted to continue building with its players. He framed its audience as including people who want to create a beautiful small refuge on a rock amid the sea, as well as those who immediately want to know how many cannons they can add. His stated aim is to make room for both.
“Some want to make a beautiful little haven on a rock in the middle of the sea. Others immediately ask how many cannons they can put on it. I think there should be room for both.”
The October additions line up closely with that idea. Medieval Houses and Arbology towers support builders concerned with atmosphere, settlement identity and scenery. Curved walls and the square tower cap strengthen the possibilities for visually coherent fortified projects. Upgradable surveyors, the Behemoth, revised war and fleet behaviour, and the Verne Bannerless craft provide more for players interested in the armed side of the Ursee.
That does not mean every element is segregated into a peaceful or aggressive lane. Flexible walls can be useful whether a player sees them primarily as defences or as town planning. A sail-able trade-route ship can matter to someone who enjoys traversal and settlement networks even without an interest in war. The notable part of the update is the range of layers it addresses, from a house façade to a fleet formation.
Availability and current PC offer
Medieval Houses is out now on PC, PlayStation and Xbox. Verne Bannerless is out now on PlayStation and Xbox following its earlier PC release. The base game is also discounted by 50% on Steam for a limited time; no end date for that offer has been specified here.
The release follows September’s Early Access launch of ShipShaper and a new seven-year publishing agreement between Wired Productions and Sala. Players tracking the day’s broader release calendar can also see games releasing on October 1, 2026.
For Bulwark’s console audience, the practical choice is clear. The free update brings the core construction, trade-route, conflict and arbology changes. Medieval Houses is the optional route to new timber-framed settlement visuals and a fortress tower cap, while Verne Bannerless is the optional vehicle pack bringing its warbird, ship and airship to PlayStation and Xbox.





