Bloodstained: The Scarlet Engagement has received a new gameplay trailer, offering the clearest look yet at the next gothic action RPG from 505 Games and ArtPlay. Shown during the Xbox Showcase at Tokyo Game Show on September 17, the footage frames the project as a substantial new entry built around combat, exploration, progression, crafting, and strategic encounters.
The game is scheduled for 2027 on PC, PlayStation 5, and Xbox Series X|S. It is a prequel to Bloodstained: Ritual of the Night, and it is being made under the direction of Koji Igarashi, also known as IGA.
For players following the release calendar, the reveal arrived on a busy day for new games and announcements; see our September 17, 2026 games release roundup for the wider schedule.
A new story beneath a floating castle
The Scarlet Engagement moves its setting to 16th-century England. Its central threat is a mysterious floating castle controlled by a figure called Elias, with the action unfolding across a sprawling land described as cursed. The announced premise places that castle at the center of the conflict, while leaving many of the story’s larger details—such as Elias’s aims and the precise relationship between the heroes—unconfirmed.
Two new protagonists, Leonard and Alex, are introduced in the footage and accompanying information. Their presence is notable because the reveal identifies both as heroes rather than presenting a lone lead character. Beyond that, the available details do not establish how players will control them, whether the game supports character switching, or how their roles will differ mechanically. Those are sensible questions for later trailers and developer updates, but they should not be mistaken for confirmed features yet.
The setting and castle imagery reinforce the series’ gothic direction: an oppressive supernatural space, hostile creatures, and a broad world whose dangers invite players to push deeper while becoming stronger. “Gothic” here refers to the game’s dark fantasy mood and visual language, not merely a historical label. The 16th-century English backdrop gives the premise a specific period frame, while the airborne fortress and cursed terrain establish that the game’s world is firmly fantastical.
What the new trailer establishes
The gameplay trailer is the most extensive presentation of The Scarlet Engagement so far. It showcases new characters, multiple environments, enemies, and mechanics intended to expand on the franchise’s exploration-led action and progression structure.
At the broadest level, the announced design rests on several connected pillars:
- Fast-paced combat: Action encounters are presented as a core part of moving through the cursed land and confronting formidable enemies.
- Deep exploration: The game emphasizes traversing a large world rather than moving through a strictly linear sequence of levels.
- Progression systems: Character growth and newly available capabilities are part of the stated foundation, continuing the series’ exploration-driven approach.
- Crafting: Players will have a crafting system, although the materials, recipes, equipment, and limits involved have not been detailed.
- Strategic battles: The game promises encounters that ask for more than simple forward momentum, but the exact strategic systems have not yet been explained.
That combination matters because each element can inform the others. Exploration gives a game room for optional routes and discoveries; progression can change what a player is equipped to tackle; crafting may add preparation choices; and more demanding enemy encounters can make those choices meaningful. This is an interpretation of how the announced systems can fit together, not a claim that every one of those implementation details has been confirmed.
Exploration-driven action, explained
The phrase exploration-driven action describes a structure in which fighting and navigating are interdependent. Combat is not simply a separate set of arenas between story scenes, while exploration is not just traveling to a marked destination. Instead, players are encouraged to search through environments, meet resistance, improve their capabilities, and use those gains to press onward through a larger game space.
In the case of The Scarlet Engagement, the confirmed information supports that general picture: the project has fast combat, deep exploration, a sprawling cursed land, and progression systems. It does not yet confirm the layout of the world, the nature of its upgrades, the amount of optional content, or specific movement abilities. A gameplay trailer can establish a tone and demonstrate broad activities; it is not the same as a full mechanical breakdown.
What 2.5D means here
The game is described as having a 2.5D gothic atmosphere. In game terminology, 2.5D commonly means an experience that presents its play space primarily from a side-on perspective while using depth, layered scenery, and three-dimensional visual techniques to create a richer sense of space than a flat image alone. It does not automatically tell us every movement rule, camera behavior, or combat option.
For this reveal, the important confirmed point is the intended presentation: a gothic action RPG that uses a 2.5D approach for its 16th-century England setting, environments, enemies, and castle-focused supernatural threat. The trailer’s role is to provide a visual impression of that direction; complete details on stage design and navigation remain to be shared.
A prequel, not a re-release
Bloodstained: The Scarlet Engagement is positioned as a prequel to Bloodstained: Ritual of the Night. A prequel is a story set before an earlier released work in the same continuity. That means its placement is about the chronology of the fiction, not its release order: Ritual of the Night already exists, while The Scarlet Engagement will arrive later as a game but tells an earlier chapter of the larger narrative.
This distinction helps set expectations. The new game is not being described as an update, expansion, or alternate version of Ritual of the Night. It has its own protagonists in Leonard and Alex, a separate historical setting, and a distinct central antagonist figure in Elias. At the same time, the announced focus on exploration, action, and progression clearly connects it to the series foundation.
Koji Igarashi’s involvement under the IGA name is another defining part of the project’s identity. The announcement places the game under his direction, while 505 Games and ArtPlay are the publisher and developer respectively. For now, those are the confirmed creative and production details attached to the reveal.
Platforms and release window
The launch target is 2027, with versions planned for PC, PlayStation 5, and Xbox Series X|S. No more specific release date was included with the gameplay showing. Likewise, the current information does not state platform-specific differences, performance targets, editions, pricing, pre-order plans, or additional platforms.
The Xbox Showcase setting makes the Xbox Series X|S version particularly visible in this first major gameplay presentation, but the announcement is explicitly multi-platform. PC and PlayStation 5 players are included in the same planned 2027 release window.
What remains unknown
There is plenty of material in the trailer to establish the atmosphere and overall gameplay ambition, but the announcement remains an early high-level look rather than a comprehensive feature list. The following points have not been detailed:
- How Leonard and Alex are controlled or whether both are playable throughout the game.
- The exact combat systems, weapons, abilities, or resource mechanics.
- How crafting works and what it produces.
- What “strategic battles” specifically entails.
- The size and structure of the cursed land and floating castle.
- A precise 2027 launch date, pricing, or edition information.
That leaves a useful dividing line between what viewers can take from the gameplay reveal and what should remain open. The game is confirmed as a 2.5D gothic action RPG prequel with Leonard and Alex, a 16th-century English setting, Elias’s floating castle, exploration, combat, crafting, progression, and strategic battles. The finer points of how those pieces work are still to come.
For now, the trailer establishes Bloodstained: The Scarlet Engagement as a new, full-scale chapter rather than a minor detour: one that carries the series’ exploration-first action identity into a different era, with a new pair of heroes facing a supernatural fortress above a cursed England.











