ENDIX, a free digital gaming expo built as a navigable virtual venue, is now live from November 6 through November 8. The event places more than 50 games in an online show floor that attendees can explore through a custom avatar after downloading the app on Steam or the Epic Games Store.
Rather than presenting its program as a simple webpage or a sequence of video streams, ENDIX uses explorable spaces: themed halls, rooftop areas and publisher-specific locations. Visitors can move between those areas, seek out demos and trailers, watch world premieres, and use integrated voice chat to speak with studios and publishers. The format turns the usual convention-floor routine of walking toward a booth into a digital activity that can be accessed from home.
The important practical detail is the window: ENDIX is scheduled to operate only across November 6-8. Anyone interested in the playable expo, specific game spaces, demos or live opportunities to talk with participating teams will need to visit during that period.
A virtual floor instead of a video playlist
Digital showcases are often primarily broadcast events: viewers tune in, trailers play, and the experience ends when the stream does. ENDIX is aiming for a different structure. Its “show floor” is an interactive virtual environment, meaning the attendee’s path through the expo is not fixed in advance.
In practice, that means attendees create an avatar and choose where to go. A visitor could head directly for a publisher area, browse a genre-themed section, take in a trailer, or investigate a title they had not previously planned to see. That distinction matters because discovery is one of the main things physical conventions traditionally offer. A large part of attending a show is encountering a booth, game or developer while moving between other appointments. ENDIX is attempting to preserve that possibility without requiring travel or a physical venue.
The expo also includes integrated voice chat. In this context, that means voice communication is built into the event experience, allowing visitors to speak with studios and publishers within the virtual show environment. It is a notable addition because it gives the event a direct social component beyond watching a trailer or downloading a demo alone. The available information does not specify which teams will be available at particular times, how conversations will be organized, or whether every exhibitor will use voice chat in the same way, so attendees should treat it as an opportunity that may vary by space and exhibitor.
For players who spend most of their gaming time on PC storefronts, the delivery is straightforward: ENDIX is available as a free download through Steam and the Epic Games Store. That does not mean every game at the show is confirmed for every platform, nor does it establish a release date for any featured project. It simply describes how people access the expo itself.
THQ Nordic Island features four games
One of the event’s dedicated publisher spaces is THQ Nordic Island. The area includes Titan Quest II, Expeditions: Samurai, Fatekeeper and The Eternal Life of Goldman.
Related coverage includes ENDIX Virtual Gaming Expo Opens With 50-Plus Games, Demos and Publisher Spaces.
A designated space gives those games a clear destination inside the larger event rather than placing them only in a general list. For visitors, it also makes the virtual floor easier to navigate: someone following a particular publisher can head to its area, while someone simply browsing can encounter the group of projects together. ENDIX’s approach is built around that mixture of individual publisher locations and broader themed zones.
The event also gives Bohemia Interactive its own dedicated section featuring Silica and Nailcrown. Elsewhere, 505 Games is showing Among the Trolls; Frozen District is presenting House Flipper 2: Pets, Forgery Craft and Dreampainters; Noodlecake Games has Tiebreakers, Monkey Brain and Harpooner; Playism features Homura Hime; and Horrified Triangles is offering Haunted Bloodlines and Alpha Nomos.
That lineup is a cross-section rather than a complete catalog. ENDIX says more than 50 games are represented, and the named projects are only some of what can be found on the floor. Visitors should therefore view the list as useful navigation guidance, not as a full schedule or a promise that every activity will be identical for every title.
Genre spaces give the event a different kind of map
Alongside publisher hubs, ENDIX includes areas organized around atmosphere and game type. The City Mega Stand is where visitors can find Crema’s Temtem: Pioneers. There is also a Cozy Area, intended as a more relaxed zone, and Theatrum Obscurum, an eerie horror-focused area.
Those spaces are more than decorative labels. They offer a way to browse by mood when a visitor does not already have a publisher or game in mind. A themed area can reduce the friction of a big digital show: rather than sorting a long alphabetical directory, attendees can choose a space that fits the kind of games they want to investigate. Theatrum Obscurum, for example, creates an obvious starting point for people looking for horror material, while the Cozy Area signals a different tone.
There are also brand activations. Alienware is offering mini-games, while Elgato has a distinct activation. The event materials do not detail the rules, rewards or exact format of either activity, so it would be premature to infer more than their presence as additional things to explore on the show floor.
What “world premiere” and “exclusive trailer” mean here
ENDIX advertises world premieres and exclusive trailers among its programming. A world premiere generally refers to information or footage being shown publicly for the first time. An exclusive trailer is a trailer positioned as available through a specific presentation or venue. Those labels tell attendees that there may be new material to see, but they do not by themselves establish which games are receiving premieres, what will be revealed, or whether a trailer includes a playable demo.
That is a useful distinction for anyone planning a visit. Demos, trailers, premieres and voice chat are separate pieces of an expo program. A demo is a playable sample when one is offered; a trailer is video presentation; a premiere refers to the timing or novelty of a reveal; and voice chat is a communication feature. A game can be represented through one, several or all of those formats. ENDIX says guests can play demos and watch premieres and exclusive trailers across the event, but the provided details do not assign a specific demo or trailer to each named game.
The same caution applies to platform expectations. ENDIX itself can be downloaded via Steam or the Epic Games Store. That should not be read as a platform announcement for every project visible in its halls. Similarly, a game appearing at the show should not be treated as confirmation of a launch date, a pricing plan or a complete feature list unless those details are independently presented in the event space.
Why the format matters for smaller teams as well as publishers
ENDIX founder Nikos Perifanis framed the event around building an inclusive experience for players worldwide, with large publishers, small studios and solo developers sharing the same virtual venue. That structure is central to the expo’s pitch: a visitor can walk up to a prominent publisher area but can also encounter work from smaller independent teams without leaving the same digital environment.
“Whether you’re a two-person studio, solo dev or a publisher with decades of history, everyone shares the same virtual space, and every player can walk right up to any and connect,” Perifanis said.
For attendees, the potential benefit is breadth. The same session can move from a recognizable publisher space to a smaller project that may not have the marketing reach of a major release. For exhibitors, a common venue can put teams of very different sizes within the same navigable event. That does not erase the visibility advantages that established companies may have, but it does mean the floor is designed to make exploration part of the experience rather than reserving it for people who can attend an in-person convention.
There is also a wider PC-gaming angle. The event’s availability through two major PC storefronts creates a direct route into a convention-like environment without a ticket charge. It is another example of how the PC ecosystem can host not just games and demos but the event layer around them. For related coverage of PC gaming’s changing habits and player decisions, see our look at how group runs can become a questionable detour in WoW: Forever.
How to approach ENDIX during its three-day run
The most useful approach is to enter with a loose plan while leaving room for discovery. Start with a publisher area if one of the named games is already on your radar. THQ Nordic Island, Bohemia Interactive’s dedicated area, the 505 Games presence, Frozen District, Noodlecake Games, Playism and Horrified Triangles give visitors several clear stops.
Then branch into the genre-oriented spaces. The City Mega Stand is the destination for Temtem: Pioneers; the Cozy Area offers another part of the floor to explore; and Theatrum Obscurum is the horror hub. Finally, check the event’s programming for whatever trailers, premieres, demos and voice-chat opportunities are active while you are there. Because the show lasts November 6-8, leaving a visit until after the event closes may mean missing the virtual-floor experience altogether.
ENDIX’s biggest idea is simple: make the convention itself playable. Its success for any individual visitor will depend on what they find in the spaces and activities that appeal to them, but the structure is clear. Download the free app on Steam or the Epic Games Store, build an avatar, and use a virtual venue to browse a lineup of more than 50 games, including publisher showcases, themed zones, demos, trailers and opportunities for direct conversation.






