Muay Thai Xtreme, or MTX, will make its pre-launch public debut at Gamescom Asia 2026 in Bangkok with a showcase that pairs a multiplayer fighting game with the sport at its center. SquadX and Rising Tide Publishing have scheduled seven live Muay Thai bouts in a real ring at the exhibit, alongside eight playable demo stations for attendees.
The presentation is planned for the Rising Tide Publishing booth, stand L2, in the Entertainment Area of the Queen Sirikit National Convention Center. It will run October 30 through November 1, from 10:00 a.m. to 8:00 p.m. daily. Live bouts are set to take place during the event, rather than being limited to a single stage presentation.
MTX is described as a multiplayer fighting game built around Muay Thai, Thailand’s national sport. The event structure matters because it puts the game’s subject directly in front of the people trying it: attendees can watch live competition, sample the game at the demo stations, and see a tournament broadcast within the same booth space. That does not establish how the final game will play, but it gives the debut a more focused identity than a standard row of hands-on kiosks.
What visitors can expect at the MTX booth
The announced exhibit includes three distinct components:
- Seven live Muay Thai bouts staged in a real ring.
- Eight MTX demo stations for visitors to play the pre-launch build.
- Sixteen guest fighters and legends, including Dieselnoi Chor Thanasukarn and Pudpadnoi Worawut.
For a fighting game, demo stations are especially important because controls, responsiveness, match flow and the readability of attacks are hard to convey in a trailer alone. Still, the event announcement does not detail MTX’s control scheme, modes, platforms, roster, online features, release date or the specific content included in the show-floor demo. Visitors should therefore treat the playable build as an early look, not a complete description of the eventual game.
The guest list and live ring also make the Bangkok setting particularly relevant. Muay Thai is not merely visual dressing for the project’s promotion; the game is being framed around the sport itself. Featuring established figures from the discipline at the public showing is a way to connect that framing to a real-world audience, while the playable stations provide a chance for fighting-game fans to assess the digital interpretation on its own terms.
Creator tournament has two 16-player brackets
MTX’s Gamescom Asia presence will also include the STRYK CREATOR FIGHT TOURNAMENT, which will stream to the booth. The competition is divided into separate North America and Thailand brackets, with 16 competitors in each.
Each bracket carries a prize pool of $5,000, listed as 170,000 THB. With two brackets, the announcement establishes a competitive program around the game before its alpha begins, though it does not identify competitors, explain the tournament format, or specify what ruleset and build will be used.
“Bracket” here means the tournament’s organized path through a field of competitors. A 16-person bracket establishes the number of participants, but not necessarily whether the event is single-elimination, double-elimination, round robin or another format. That distinction can greatly affect how many matches each creator plays and how a winner is determined, so it remains an open detail until organizers provide a rules breakdown.
Streaming the tournament into the booth gives visitors a second way to view MTX beyond their own short demo sessions. Tournament play can reveal how players approach matchups and pressure situations, but competitive footage should not automatically be read as representative of every mode or the final balance of a game still preparing for alpha testing.
Limited alpha playtest begins November 6
Following the Bangkok event, an MTX alpha playtest is scheduled to start on November 6. The first wave will have limited seats.
An alpha is an early testing phase. Its purpose is generally to gather feedback and identify problems while development is still underway, rather than to deliver a finished consumer release. The announcement does not state the alpha’s platform, duration, access method, geographic availability, selection process or how players can register. It also does not specify whether its limited first round will expand later.
That uncertainty is worth keeping in mind for anyone interested in participating. “Scheduled to begin” provides a start date for the planned test, while limited seats signal that access will not be universal in the opening round. It does not promise a public launch, a release window, or future admission for every applicant.
The pre-release framing also puts the creator competition in context. Public demos, streamed matches and early tests can generate useful visibility, but they are separate stages with different purposes. A convention demo lets attendees get a brief first impression; a tournament showcases organized competition; and an alpha is meant to expose a developing build to a controlled player group. None of those elements, on their own, confirms the final shape of MTX.
An eight-minute gameplay walkthrough is available
The announcement includes an eight-minute gameplay walkthrough for people who cannot attend the event or secure an early alpha seat. The video is the most direct look currently referenced for the game, although the announcement itself does not provide a written breakdown of the mechanics shown.
For prospective players, that distinction is useful. Footage can show what is present in the captured build, but it does not necessarily confirm final systems, performance, features or content. Pre-launch games change, and the limited information available here does not establish which elements are locked for release.
MTX’s event plan is notably built around in-person visibility first: live bouts in Bangkok, playable stations at stand L2, and a tournament stream reaching the booth. The alpha follows less than a week later. That sequence gives the public several ways to encounter the project, but practical details remain sparse for those outside the convention: no platform list, launch schedule, or alpha sign-up instructions have been provided in the available information.
Why the showcase matters
Fighting games depend on clear communication between player actions and on-screen results. Whether someone is playing casually at a booth or competing in a bracket, they need to understand the rhythm of exchanges quickly enough to make decisions. MTX’s organizers are presenting the game in an environment shaped by both Muay Thai performance and competitive play, rather than positioning it only as a conventional convention demo.
There is also a broader practical lesson for players watching a pre-launch multiplayer game: interest generated by an event is not the same as long-term access. Multiplayer titles can change dramatically over time, and their availability may depend on ongoing support. The scheduled closure of another multiplayer game, Pokémon Unite, is a separate situation, but it illustrates why prospective players should distinguish between an early promotional moment and confirmed long-term plans.
For now, the confirmed MTX timetable is straightforward. The Gamescom Asia exhibit opens October 30 in Bangkok, remains active through November 1, includes live fights and eight demos, and receives the STRYK CREATOR FIGHT TOURNAMENT stream. A limited-seat alpha is then set to begin November 6. Details beyond those milestones—including final platforms, release timing and the full alpha process—have not been specified.







