Grand Theft Auto VI returns to Vice City, but Rockstar Games has made clear that the game’s setting extends beyond the city itself. The fictional state of Leonida is presented as a broader location containing multiple named destinations and areas.

Rockstar’s current official Leonida page identifies six destinations: Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga. Those names are confirmed. The shape of each destination, its exact boundaries and the complete list of neighborhoods within it are not.

That distinction matters because fan-made maps and trailer analysis have added many labels that Rockstar has not officially published. This guide sticks to the names and context that appear in Rockstar’s own GTA VI material, while separating confirmed information from interpretation.

Evidence note: This article mentions fan-made maps and trailer-based interpretations only to distinguish them from Rockstar’s confirmed information. Community labels, estimated borders, neighborhood names and geography are unconfirmed and should not be treated as official GTA VI locations.

What Rockstar has actually confirmed about Leonida

Rockstar describes Grand Theft Auto VI as a return to Vice City within the wider state of Leonida. Its official announcement places the game in Leonida, describing the state as home to Vice City and the areas beyond it. The current GTA VI website uses similar framing, presenting Vice City alongside the broader state rather than treating the city as the entire game world.

The official Leonida page then presents a set of destinations for readers to explore. Those entries are the strongest available evidence for the game’s publicly confirmed regional names. Rockstar does not classify all six in the same way, however. Vice City receives the clearest urban framing, while the other five are listed as destinations without a full explanation of whether each one is a city, town, district, island group or wider region.

The safest description is therefore that Leonida is the fictional state and that Rockstar has publicly named six destinations within it. The page does not provide a complete cartographic breakdown, official regional borders or a full directory of local neighborhoods.

This also means that a visible location in a trailer is not automatically a confirmed place name. A landmark, road, sign or landscape can be officially shown without Rockstar identifying it as a named district or settlement.

  • Confirmed state: Leonida.
  • Confirmed central setting: Vice City.
  • Confirmed additional destinations: Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga.
  • Not confirmed: a complete official map, exact regional borders or a full neighborhood directory.

The six officially named destinations at a glance

Rockstar’s official Only in Leonida page provides the current confirmed destination list. Each name appears as a dedicated destination entry, although the amount of supporting information varies considerably.

Vice City receives the clearest urban and cultural framing. The Leonida Keys are tied directly to Jason Duval and Brian Heder. Port Gellhorn is presented alongside Raul Bautista. Grassrivers, Ambrosia and Mount Kalaga are also officially named, but Rockstar provides less written geographical context for them on the retrieved page.

The uneven level of detail is important. An official entry confirms that Rockstar is using a name in connection with GTA VI. It does not automatically confirm every environmental description, road, settlement or border that fans may associate with that name.

For now, the six-name list is best treated as a confirmed framework rather than a complete atlas of Leonida.

  • Vice City — the game’s main urban setting and the most clearly described destination.
  • Leonida Keys — an officially named area connected to Jason and Brian.
  • Grassrivers — a named destination with limited published detail.
  • Port Gellhorn — a destination associated with Raul Bautista.
  • Ambrosia — a separately named destination with its own official entry.
  • Mount Kalaga — an official destination that remains lightly described.

Vice City: Leonida’s neon-soaked urban center

Vice City is the most familiar name in the confirmed list and the one Rockstar presents with the strongest city identity. It is the fictional Miami-inspired setting associated with the series’ return to the location first used in Grand Theft Auto: Vice City.

Rockstar’s current presentation does not say that Vice City encompasses all of Leonida. Instead, the official wording places the city within a larger state that includes other destinations. Vice City is therefore a major part of the setting, but it is not a substitute for the wider map.

The official page also introduces several people through Vice City’s criminal, entertainment and music scenes. Boobie Ike is presented as a local Vice City figure who turned his time in the streets into a business empire involving real estate, a strip club and a recording studio. His partnership with aspiring music executive Dre’Quan Priest is connected to Only Raw Records.

Dre’Quan is described as someone pursuing a place in the Vice City music scene after hustling to make ends meet. He has signed the Real Dimez, a duo whose social-media presence and music ambitions form part of the page’s broader depiction of the city’s entertainment culture.

These details establish Vice City as more than a name on a map. Rockstar has linked it to nightlife, real estate, recording, performance and organized criminal activity. They do not, however, establish a definitive list of districts or prove the boundaries of any neighborhood seen in promotional material.

Rockstar has not published a complete official neighborhood list for GTA VI’s Vice City. Familiar names from earlier games, trailer-based labels and community-created districts should not be treated as confirmed unless Rockstar identifies them directly.

  • Confirmed: Vice City is a central location within Leonida.
  • Confirmed: Boobie Ike is connected to Vice City’s business and criminal world.
  • Confirmed: Dre’Quan Priest and Only Raw Records are part of the official Vice City material.
  • Not confirmed: a complete list of Vice City neighborhoods or district borders.

Leonida Keys: Jason and Brian’s territory

Leonida Keys is an officially named destination separate from Vice City. Rockstar’s character material gives this area some of the clearest narrative context on the official page.

Jason Duval is placed in the Keys, where he works for local drug runners before meeting Lucia. That description establishes the Keys as an important part of Jason’s background and connects the destination to the criminal economy surrounding him.

Rockstar also describes Brian Heder as a veteran drug runner from the smuggling era in the Keys. Brian continues moving product through a boat yard with his wife, Lori, and allows Jason to live rent-free at one of his properties in exchange for helping with local shakedowns.

Those details support describing the Keys as a distinct destination with a strong smuggling and waterfront-crime identity. They do not specify every settlement inside the region, the exact coastline or the number of islands it contains.

The official material also does not state how far the Keys are from Vice City or whether every coastal location visible in trailers belongs to the same officially defined area. Those questions remain open until Rockstar publishes more specific geography.

Jason’s connection to the Keys is important for understanding the setting, but it should not be used to draw an exact boundary around the destination. Character biographies establish narrative context, not necessarily administrative borders.

  • Confirmed: Leonida Keys is an official destination.
  • Confirmed: Jason works for local drug runners in the Keys before meeting Lucia.
  • Confirmed: Brian operates through a boat yard in the Keys.
  • Confirmed: Jason lives at one of Brian’s properties while helping with local shakedowns.
  • Not confirmed: the Keys’ full island list, borders or distance from Vice City.

Grassrivers: an official name with limited published detail

Grassrivers appears on Rockstar’s official destination page as one of the places connected to GTA VI’s Leonida setting. The page includes a dedicated Explore Grassrivers entry, confirming that the name is more than an incidental trailer reference or fan-made label.

That is the firmest conclusion the current official material supports. Rockstar has confirmed the destination’s name, but the retrieved page does not provide a detailed written explanation of its boundaries, settlements or specific landscape.

It would therefore be premature to label Grassrivers a swamp, town, county, rural district or any other particular type of place unless Rockstar uses that description directly. The name may suggest a certain environment to readers, but that suggestion is not confirmation.

Grassrivers should remain on the confirmed list while its exact role is left open. Future official trailers, character pages, screenshots or destination updates may provide more context, but the current page does not justify filling the gaps with fan-map labels.

  • Confirmed: Grassrivers is an official Leonida destination.
  • Confirmed: Rockstar provides a dedicated destination entry for it.
  • Not confirmed: Grassrivers’ exact geography, settlement structure or environmental classification.

Port Gellhorn: the destination tied to Raul Bautista

Port Gellhorn is another officially named destination in Leonida. Rockstar’s page presents it as a destination and pairs its entry with Raul Bautista, whom the developer identifies as a seasoned bank robber.

The official character description says Raul is searching for people willing to take major risks for major rewards. That establishes a criminal-story connection between Raul and the Port Gellhorn entry, but it does not say that every mission involving him will take place there.

The name should not be expanded into a complete geography. Rockstar has confirmed Port Gellhorn as a destination, yet the retrieved official page does not provide a full written breakdown of its neighborhoods, surrounding roads or administrative status.

The word “Port” may encourage assumptions about the area’s waterfront layout, but that is an inference from the name rather than a published description. Rockstar has not confirmed whether Port Gellhorn is a city, town, district, harbor community or a larger territory.

This is a useful example of why character associations and map labels must remain separate. Raul’s connection adds narrative context; it does not create additional official locations around Port Gellhorn.

  • Confirmed: Port Gellhorn is a Leonida destination.
  • Confirmed: Rockstar associates the official entry with Raul Bautista.
  • Confirmed: Raul is described as a seasoned bank robber seeking people willing to take risks on major scores.
  • Not confirmed: Port Gellhorn’s exact size, boundaries or classification.

Ambrosia: another named destination, not a complete map region

Ambrosia is officially listed as a destination separate from Vice City and the Leonida Keys. Rockstar includes a dedicated Explore Ambrosia entry on the Leonida page, confirming that the name belongs to the announced GTA VI setting.

The official page provides less written geographical detail for Ambrosia than it does narrative material for Vice City or the Keys. Its presence on the destination page confirms Rockstar’s use of the name, but it does not reveal whether Ambrosia refers to a town, district, wider region or another kind of location.

That distinction matters when comparing Rockstar’s information with community-created maps. Fan projects may draw borders around Ambrosia or connect it to roads and settlements based on trailer interpretation. Those additions can be useful speculation, but they are not part of Rockstar’s confirmed location list.

The current evidence supports describing Ambrosia simply as an officially named Leonida destination. More specific labels should wait for a direct official description.

  • Confirmed: Ambrosia is an official destination in Leonida.
  • Confirmed: Rockstar provides an Explore Ambrosia entry.
  • Not confirmed: whether Ambrosia is a city, district, town, county or another type of region.

Mount Kalaga: officially named, still lightly described

Mount Kalaga completes Rockstar’s current list of six named destinations. The official Leonida page includes a dedicated Explore Mount Kalaga entry, confirming that the name is part of GTA VI’s announced setting.

Unlike Vice City and the Keys, Mount Kalaga does not receive a detailed written regional description on the retrieved page. Rockstar has therefore confirmed the destination’s name without publishing a full explanation of its terrain, nearby settlements or relationship to the other five destinations.

The word “Mount” may suggest elevated terrain, but that is a reasonable linguistic inference rather than a complete official description. The available page does not establish whether Mount Kalaga is a mountain, mountain range, wilderness area, park, county or another type of location.

Mount Kalaga is a reminder that an official destination page can establish a place name while leaving its practical geography deliberately unexplained. Until Rockstar supplies more information, the confirmed statement should remain narrow.

  • Confirmed: Mount Kalaga is an official Leonida destination.
  • Confirmed: Rockstar provides a dedicated destination entry.
  • Not confirmed: its terrain, boundaries, nearby settlements or administrative status.

What Rockstar has not confirmed about Vice City’s neighborhoods

Rockstar has not currently published a complete neighborhood list for GTA VI’s Vice City. The official page establishes the city and introduces people, businesses and story context, but it does not provide a directory of districts with official boundaries.

That means familiar names from earlier Grand Theft Auto games should not automatically be treated as GTA VI locations. A returning franchise name may appear in the finished game, but prior use in another title is not confirmation for this one.

The same caution applies to names drawn from trailer analysis, social-media posts, retailer material, fan databases and interactive maps. A sign or landmark may be visible, yet visibility alone does not establish a confirmed neighborhood name. Promotional footage can show a location without formally identifying it.

At present, the confirmed Vice City statement is narrower: Rockstar presents it as the central city within Leonida and connects it to figures including Boobie Ike and Dre’Quan Priest. The complete internal structure of the city remains unrevealed.

This does not mean fan maps are useless. They can organize imagery and offer theories about how the world may fit together. They simply belong in a separate speculative category rather than in a list of officially named places.

  • Do not treat old Vice City district names as automatically confirmed for GTA VI.
  • Do not turn a visible landmark or sign into an official neighborhood label without direct attribution.
  • Do not claim that Rockstar has published a complete Vice City district map.
  • Do not use fan-made borders as evidence of official regional boundaries.

Why fan maps and trailer geography must remain separate

Community-created GTA VI maps often add counties, roads, islands, neighborhoods and smaller settlements. Some are careful attempts to organize publicly released imagery; others are speculative reconstructions. Either way, their labels are not official simply because they appear on a detailed or widely shared map.

Trailer analysis can also identify possible real-world inspirations or suggest how locations might connect. Those observations may be useful when discussing what Rockstar has shown, but they do not establish official names, regional borders or distances.

The confirmed list should therefore remain limited to the six destinations Rockstar has directly published. A fan map may eventually prove correct about a road or neighborhood in the finished game, but until Rockstar confirms it, that material should be labeled unconfirmed or speculative.

This approach also avoids overstating what the official destination page does. Rockstar has named six destinations; it has not claimed that those are every settlement, district or landmark in Leonida. The page is a confirmed starting framework, not a full atlas.

The difference between “shown” and “named” is especially important. Rockstar may show a beach, highway, building or rural landscape in official footage without giving it an official title. Likewise, an official place name does not automatically reveal its exact appearance or boundaries.

  • Officially named does not mean fully mapped.
  • Officially shown scenery does not automatically have an official place name.
  • Fan-created borders and labels remain unconfirmed.
  • Trailer geography should be described as interpretation unless Rockstar identifies it directly.
  • Prior-game locations and real-world inspirations are not automatic confirmation for GTA VI.

The short version: six names, no official full map

Rockstar has officially named six GTA VI destinations in Leonida: Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga.

Vice City has the clearest urban identity and the most developed cultural context on Rockstar’s page. The Keys have the clearest character-based setting information, connecting Jason Duval and Brian Heder to local criminal activity and smuggling. Port Gellhorn is tied to Raul Bautista and his plans for high-risk scores.

Grassrivers, Ambrosia and Mount Kalaga are also confirmed names, but Rockstar has published less descriptive geography for them. Their official entries establish that the names are part of the game’s setting without settling their precise classifications or boundaries.

Rockstar has not yet published a complete official map, exact regional borders or a full list of Vice City neighborhoods. Until it does, the responsible confirmed-location list ends with these six destinations.

Everything beyond that list needs a clear evidence label. An official screenshot or trailer can support a claim that something was shown. A credible report can summarize reported information. A fan map can offer an inference. None of those categories should be silently upgraded into Rockstar confirmation.

  • Leonida is the confirmed fictional state.
  • Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga are the six officially named destinations currently revealed.
  • Rockstar has not published a complete official map or neighborhood directory.
  • Additional labels from fan maps and trailer analysis remain unconfirmed unless Rockstar directly verifies them.

GTA VI’s officially confirmed geography is broad enough to extend beyond Vice City, but it is not yet detailed enough to support a complete neighborhood-by-neighborhood map. Rockstar has named six destinations and supplied varying amounts of character and story context for them.

For now, the clearest map of Leonida is also the most restrained one: use Rockstar’s six names, preserve the distinction between Vice City and the other destinations, and leave fan-made borders and trailer-based labels outside the confirmed record.

That approach may produce a shorter list than the community’s many interactive maps, but it reflects what Rockstar has actually published rather than what fans hope the finished world will contain.

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