Arc Raiders is getting a battle-pass-style progression system in its Frozen Trail update on October 8, but Embark is framing the new feature as an evolution of the game’s existing Raider Decks rather than a wholesale gameplay gate. The new Reward Pass has 60 levels and is divided into Free and Premium tracks. Crucially, the developer says the paid route is limited to cosmetic rewards and premium currency, with no gameplay advantages attached.
That distinction matters in an extraction shooter, where even a modest mechanical advantage can change the stakes of an encounter. The stated plan is for every owner of the base game to have access to the Free Pass, including the basic cosmetic outfits. The Premium Pass is positioned as a way to expand on that look with variants, hairstyles, backpacks and weapon appearances.
What Frozen Trail’s Reward Pass includes
The Frozen Trail Reward Pass contains 60 levels of rewards across its two parallel tracks. The Free Pass is available to players who own Arc Raiders’ base game. The Premium Pass can be obtained through the in-game store for 1,150 Raider Tokens, or it comes bundled with the Frozen Trail Collector Set.
Embark says the Premium track adds 50 rewards. These include exclusive Raider cosmetics and Raider Tokens, but it has stressed that the extras do not alter a player’s performance. That is the central promise behind the new model: buying the upgrade should change how a Raider looks, not what that Raider can do.
- Free Pass: available with the base game and includes the core cosmetic outfits.
- Premium Pass: costs 1,150 Raider Tokens when bought through the in-game store and adds 50 rewards.
- Premium rewards: cosmetic variations, hairstyles, backpacks, weapon stencils and additional Raider Tokens.
- Total token return: 1,350 Raider Tokens are available across the completed Free and Premium tracks.
On those numbers, a player who buys Premium for 1,150 tokens and completes the entire pass could come away with 200 more tokens than the price of entry. More importantly for repeat buyers, the 1,350-token total would cover another 1,150-token pass if that future pass carries the same price. That outcome depends on completing the rewards and on the cost remaining unchanged; neither should be treated as a permanent guarantee.
The biggest unanswered question is timing
There is no confirmed information here on whether the Frozen Trail Reward Pass expires, how long it will be available, or whether unfinished rewards can be claimed later. That missing detail is significant because the same token math means very different things depending on the completion window.
A pass without a deadline gives players room to progress at their own speed. A time-limited pass creates pressure to finish the 60 levels before the season or event ends. Embark has described the Reward Pass as a new progression mechanic, but it has not established the precise cadence or expiry rules in the information currently available.
For players deciding whether to spend saved tokens immediately, the sensible takeaway is narrower than “the pass pays for itself.” It can generate a token surplus on completion under the announced pricing, but only the listed facts are firm: 1,150 tokens to unlock Premium, and 1,350 tokens potentially available across both tracks. The time commitment and future pass terms remain open questions.
Related coverage includes Arc Raiders Frozen Trail Adds 60-Level Reward Pass With Free and Premium Tracks.
Premium is about appearance, not power
Embark’s messaging is unusually direct on the question players are most likely to ask: does the paid track make someone stronger? Its answer is no. The Premium path is described as vanity content, including cosmetic toggles for items gained through the Free Pass, weapon stencils and currency.
In practical terms, a cosmetic toggle appears to mean an alternative visual setting for an existing item, such as an outfit color variant. The Free track’s outfits remain accessible without purchasing Premium, while the premium layer provides additional ways to customize those outfits. This is a more restrained arrangement than putting the base wardrobe itself behind the paid route.
That matters because “cosmetic only” is sometimes used loosely in games with systems that still affect progression or access. Here, the declared boundary is clear: no paid weapon statistics, no combat bonuses and no advantage for upgrading. Players should still distinguish between cosmetic exclusivity and gameplay exclusivity. The former means some looks require Premium; the latter would mean paid players have stronger options. Embark says Frozen Trail uses the former model.
Weapon stencils are permanent visual unlocks
Frozen Trail also introduces Weapon Stencils, a new weapon-appearance customization system. A stencil changes a compatible weapon’s aesthetics while leaving its statistics unaffected. That last point is particularly important: a Dragon’s Breath stencil may make a weapon look different, but it is not presented as a new weapon class, damage modifier or upgrade.
Once a Raider acquires, learns and consumes a Weapon Stencil, the system is intended to grant a permanent ability to apply it to any compatible weapon. “Compatible” is doing useful work in that description: not every stencil is necessarily usable on every weapon. But the permanent-unlock structure means this is not described as a single-use paint job attached to one item.
Stencils can be obtained through various methods, though the available details do not lay out every acquisition route. The Premium pass is one listed place to find them, and the Frozen Trail Collector Set includes the Dragon’s Breath Weapon Stencil. The wider addition of a permanent visual library gives players another long-term customization objective without suggesting changes to gun balance.
The Collector Set bundles the pass with cosmetics and currency
Players who want the paid bundle rather than a standalone Premium unlock will find the Reward Pass inside the Frozen Trail Collector Set. The set also includes the Renzo outfit, the Dragon’s Breath Weapon Stencil, the Bob Hair Style and 2,400 Raider Tokens.
The Collector Set is therefore separate from the pass’s ordinary completion loop. The pass itself has its stated 1,150-token Premium price and a possible total return of 1,350 tokens across both reward tracks. The paid set, meanwhile, combines access with named cosmetics and a larger token allotment. Without a stated price for the bundle, it is not possible to make a value comparison between buying the pass with tokens and buying the Collector Set.
Players should also avoid confusing the set’s 2,400 tokens with the Reward Pass’s completion rewards. They are different allocations tied to different purchases or progression paths. Keeping those numbers separate is the easiest way to understand what each option actually provides.
Why the Raider Deck connection matters
Embark calls the Reward Pass an evolution of Raider Decks, Arc Raiders’ existing reward track. That language suggests continuity rather than a system appearing from nowhere: players who already understand progression through a structured sequence of rewards should recognize the broad idea, even if Frozen Trail changes its presentation and monetization.
A reward pass is, at its most basic, a tiered progression track. Players unlock tiers over time and receive the rewards associated with them. The Free/Premium split means some rewards are available to everyone while a second lane becomes claimable after an upgrade. The key design questions are always what sits in each lane, whether progress is time constrained, and whether payment affects competitive play.
Frozen Trail has answered the first and third questions in broad terms. Free players receive the basic outfits; Premium buyers get extra cosmetic options and currency; no gameplay advantage is planned for the paid lane. The timetable question has yet to be answered. That uncertainty does not erase the cosmetic-only commitment, but it does mean players should wait for the full rules before assuming they can complete the pass at leisure.
Progression systems are also increasingly central to how ongoing games organize updates. For another example of an update explicitly revising progression alongside new content, see Plan B: Terraform’s progression rework. Arc Raiders’ approach is different in purpose, but Frozen Trail likewise puts advancement and reward structure at the center of its update.
What players can safely expect on October 8
Frozen Trail will bring a 60-level Reward Pass, a Free path, a 1,150-Raider-Token Premium path, cosmetic extras, Weapon Stencils and a Collector Set that contains the pass alongside additional named items and 2,400 tokens. The Premium path is explicitly not meant to confer a gameplay edge.
The proposition is straightforward for players who already value Arc Raiders customization: the free route delivers the fundamental outfit rewards, while Premium adds more ways to personalize a Raider and their equipment. Players who complete both tracks can obtain 1,350 Raider Tokens, enough under the current price to cover another Premium pass and retain tokens.
Before treating that as an automatic recurring deal, however, players will need confirmation of two things: the pass deadline, if any, and whether the 1,150-token price remains fixed in later passes. Until then, Frozen Trail’s strongest confirmed selling point is not the currency loop. It is the declared firewall between paid customization and competitive power.








