A broader way to play Code Veronica X

recvx_vita v.1.1 adds randomizer support and a third-person camera option to the Resident Evil: Code Veronica X port for PlayStation Vita. The project is based on a decompilation of the PlayStation 2 version and supports the NTSC-U release of the game.

Published on October 29, 2026, v.1.1 introduces BioRand support and a Third Person, or over-the-shoulder, mode. With modern controls enabled, the third-person option uses dual analog controls, providing an alternative to the original fixed-camera presentation and the existing first-person mode.

BioRand support adds randomized runs

The new BioRand option lets the Vita port use randomized game data generated by BioRand. The project documentation identifies BioRand version 3.3.2 as tested and provides a preparation workflow for users who have a compatible randomized game image.

After the randomized assets have been prepared, the resulting biorand.psarc file is placed in the port’s data directory and the BIORAND option is enabled in the game. The standard game data therefore remains available when the randomizer is not being used.

Modern controls receive several fixes

Modern-control play is more practical in v.1.1. A bug that made pushing objects nearly impossible has been fixed, while directional movement during camera changes has been improved. These changes are intended to make interaction and navigation more predictable with the modern control scheme.

The update also corrects a rendering problem affecting some stair animations. Previously, parts of those animations could appear with only their upper section rendered; v.1.1 fixes that specific presentation issue.

A new tape-free save option

The built-in cheats menu gains TAPELESS SAVE, which allows saving without requiring tapes. Players who want to retain the original save-item restriction can leave the cheat disabled, while those seeking a more convenient option can enable it.

Existing Vita features

recvx_vita renders internally at 960 by 544 and supports multisample anti-aliasing up to 4x, with 4x selected by default. The port also includes widescreen support, an option to disable motion blur, and first-person and third-person camera modes. Widescreen is enabled by default, while motion blur is disabled by default.

The project includes modern controls, a built-in cheats menu, and French, Spanish and German language support. Door and stair animations can be skipped with the X button. In fixed-camera tank-control mode, flicking the right analog stick performs a 180-degree turn. An additional options menu is available by touching the top-left area of the Vita’s screen.

Using the new build

The release provides a Vita package alongside data and setup archives. The documented setup requires the project’s shader compiler support, the VPK package and the setup files on a PC. Users must supply their own Resident Evil: Code Veronica X NTSC-U PlayStation 2 image, named recvx.iso, and use the included preparation tools to generate the assets required by the Vita port.

The prepared game image and generated asset archives are then copied to ux0:data/recvx, along with the contents of data.zip. BioRand uses a separate preparation step: a randomized image and its log are processed with the included tool, after which biorand.psarc is copied to the same data directory and enabled in the game.

recvx_vita project image
Project-provided image; not a capture of this release.