A broader all-firmware loader build
ps5-linux-loader version v2026.11.02-all10-13 merges the official project main branch into the custom all-firmware tree and was built with the current ps5-payload-dev SDK. The release asset is the 402,104-byte ps5-linux-loader-all10-13-20261102.elf file, published on November 3, 2026.
The build retains 8.x and 9.x delivery, the 12.x kit limitation, retail staging and earlier 10.xx support. Its main additions are the official 10.xx path and support for PS5 Pro systems running 11.xx firmware.
PS5 Pro firmware dumping is updated
The loader now includes the PS5 Pro GPU firmware offset in offset_list at 0x1E8, with corresponding values added to both Pro firmware tables. The release identifies offsets for firmware 13.20 at 0x25141D0 and 13.60 at 0x25243F0.
The project reports verifying that a PS5 Pro on firmware 13.60 can enter standby through the loader, resume into Linux, identify its processor as AMD Custom Zen 2 (Viola), and write all eight viola_*.bin GPU firmware files. These are project-reported verification results rather than independent testing.
This handling supports ps5-linux, which uses the PS5 hardware as a Linux computer rather than emulating another console. The wider project targets PS5 Phat, Slim and Pro systems across documented firmware versions from 3.00 through 13.60. This loader build specifically adds the Pro 11.xx path and updates Pro-related handling for the documented 13.20 and 13.60 configurations.
Fixes improve older firmware paths
Several smaller corrections accompany the feature work. The loader now includes errno.h in loader.c, removes a duplicate FW_1160 branch and restores the read-until-EOF fallback used when a stat result reports zero. The 8.x and 9.x cave pre-copy path has also been made reachable again.
These changes address build correctness and firmware-specific control flow. They are cumulative changes in this build, not claims that every behavior was newly introduced in the newest release. The merged tree also adds a CONTRIBUTING document.
Use the current SDK when building
The release notes give an important build requirement: source builds must use the current ps5-payload-dev SDK. The older SDK bundled with the project produces payload.elf files that terminate with SIGILL, so using that older package can result in a loader that fails before Linux starts.
This requirement applies to compiling the loader, not to using the supplied ELF asset. Readers using the packaged release can use the provided asset, while developers rebuilding from source should use the current SDK specified by the project.
What ps5-linux provides after loading
ps5-linux is a Linux environment for supported PS5 hardware, launched through the loader rather than through a conventional PC boot process. Its documented capabilities include 4K60 HDMI video and audio output, USB peripheral support, Ethernet, internal Bluetooth, and use of an M.2 SSD as a dedicated Linux location on firmware versions where M.2 support is available.
The project also lists hardware video decode, encode and transcode through VAAPI, along with support for desktop software, Steam games and emulators. Those broader performance and compatibility statements come from the project documentation and can depend on the console model, firmware, Linux image and display hardware.
The documented firmware list covers numerous Phat and Slim releases from 3.00 to 13.60, including selected 10.xx, 11.xx, 12.xx and 13.xx versions. PS5 Pro support is listed for selected 11.xx, 12.xx and 13.xx versions, including 13.20, 13.40, 13.42 and 13.60. Firmware support is version-specific, so the all-firmware label does not mean support for every intervening or future firmware. The project states that versions 14.00 and newer are not planned for support.
Important operating limitations
The README describes Linux as a soft-mod environment rather than a dual-boot replacement. The internal PS5 SSD is not modified, but returning to Linux requires running the relevant exploit again. Standby and resume within Linux are not supported as a normal suspend feature, although the loader’s documented startup flow uses the console’s rest mode before Linux boots.
Hardware behavior can also vary. The project lists known issues involving screen saving, HDMI audio on some monitors, 1440p and 2160p output on some displays, and HEVC encoding with P-frames. For that HEVC case, the documentation recommends I-frame-only encoding or H.264. These limitations belong to the broader ps5-linux environment and are not all changes introduced by this loader release.
Release details
This build is tagged v2026.11.02-all10-13 and was built from commit cee600d with tree 9ed838c. The supplied asset has the SHA-256 checksum 89160e96cd850ef2bb430c118afb2e9bc527a5af6158eb10525bd6c5b97e3682.
For users following the project, the practical takeaway is a wider documented loader matrix, an official 10.xx route, new PS5 Pro 11.xx coverage and corrected Pro firmware-dump handling for the tested 13.60 configuration. Developers should use the current SDK when producing their own payloads, since the release specifically identifies output from the older SDK as unusable.





