Team17 has set out a varied group of games scheduled for 2027, with familiar series sitting alongside new settings and smaller-scale experiments. The announced slate includes Worms Galactic Tactics, The Escapists 3, Greak 2: Alliance of the Storms, Holstin, Westlanders, and Little Prince Tyger.

There is no one unifying genre here beyond a willingness to mix established names with distinct development partners. The lineup ranges from a tactical roguelike spin on Worms to a 3D prison-escape sandbox, a psychological horror game in 1990s Poland, a wild-west survival title, a physics-driven archery roguelike, and a sequel to 2021’s Greak: Memories of Azur. PC is common across all six projects, while several are also planned for Xbox, PlayStation 5 and NS2.

The result is less a single “house style” than a portfolio designed to meet players in several different genres. For anyone keeping an eye on future PC releases, it is also a reminder that the 2027 calendar will include both full releases and at least one Early Access project. That format remains relevant across the wider PC space, as seen with other games preparing for Early Access launches.

Worms goes tactical with Galactic Tactics

Worms Galactic Tactics, developed by Absolutely Games, is planned for PC, Xbox, PlayStation 5 and NS2. It is described as taking the long-running Worms formula into tactical roguelike combat, with destructible arenas, modified versions of classic weapons, and strategic combinations intended to help players survive and pursue riches and glory.

“Roguelike” generally refers to a structure in which players make repeated attempts that are shaped by changing challenges, builds, or rewards. That does not by itself establish exactly how progression, failure, or run-to-run variation will work in Worms Galactic Tactics; those details have not been provided. But the term signals a meaningful change in emphasis from a conventional match-focused Worms setup. The stated goal is tactical survival inside destructible arenas, rather than simply presenting the series’ weapons in a new backdrop.

Destructible terrain has always been central to the tactical identity associated with Worms. Here, it is paired with weapon modification and combos, suggesting that the interaction between equipment and arena damage will be a key part of decision-making. The important unknown is how much of the series’ familiar arsenal will return and precisely how these modifications will operate. For now, the confirmed point is the genre shift: this is a tactical roguelike entry, not merely another standard Worms installment.

The Escapists 3 moves its breakouts into 3D

The Escapists 3 is being developed by Team17 itself and is scheduled for PC, Xbox, PlayStation 5 and NS2. Its premise retains the series’ essential business: plan a prison break, evade or outthink guards, and make an escape. The major stated change is a new 3D prison sandbox.

A sandbox is a game environment that supports several approaches to a goal instead of demanding one narrowly prescribed route. In this case, the available verbs are crafting, sneaking, fighting and improvising. That language matters because it frames escape as a plan assembled from different tools and opportunities, not solely as combat or stealth. Roll call also remains part of the pressure, giving players a recurring obligation to work around while preparing their exit.

Related coverage includes Team17 Details Its 2027 Slate, Led by Worms Galactic Tactics and The Escapists 3.

The game will support playing alone or with friends. The announcement does not specify player counts, online features, split-screen support, or the exact ways cooperative play changes a breakout. Still, co-op is a natural fit for a premise built around improvised plans: one player can create a distraction in theory, while another follows through on a separate task. Whether those possibilities become carefully coordinated systems or simply chaotic prison-yard comedy will depend on more detailed information later.

Holstin’s isolated town and uneasy investigation

Sonka’s Holstin is planned for PC, Xbox, PlayStation 5 and NS2. It is a psychological survival-horror game set in an isolated Polish town in the 1990s, where an ominous presence has taken hold. Players will explore the deteriorating settlement, question local residents, and fight what are described as ungodly manifestations while searching for the truth.

The combination of investigation and survival horror is notable. Interrogating locals indicates that discovering information will be part of the journey, alongside direct confrontation with hostile entities. Psychological horror, meanwhile, usually prioritizes dread, uncertainty and disturbing atmosphere over simple shock tactics; in Holstin, the town’s isolation and the unexplained presence provide the confirmed foundation for that approach.

Nothing further has been established about the game’s combat systems, inventory design, camera perspective, or the specific nature of its manifestations. Those omissions are worth keeping separate from the premise. What is known is that the game puts a mystery at the center of its horror, with exploration, conversations and fighting all described as routes toward uncovering it.

Westlanders heads to Early Access with wagons and settlements

Westlanders, from The Breach Studios, is the slate’s confirmed PC Early Access game. It is a wild-west open-world survival experience playable solo or with friends. Players travel with a wagon, build settlements, defend themselves from enemies, and create an economic network across the wilderness.

Its stated systems point to more than basic survival. A wagon gives travel a practical role, settlements imply longer-term construction, and an economic network suggests that production, trade or resource connections will matter across the map. The available description does not explain the precise economy or how settlement ownership will work, so those are areas to watch rather than assumptions to make.

Early Access means the game is intended to arrive before its development is considered complete, rather than being presented as a finished version from day one. It does not automatically reveal the size of the launch feature set, update roadmap, or final release schedule. For prospective players, the practical takeaway is straightforward: Westlanders is the 2027 project in this group explicitly framed as an evolving PC release.

Little Prince Tyger keeps its action on a single screen

Saltitude Games’ Little Prince Tyger is scheduled for PC. It combines archery with simulated physics across single-screen levels, packaged as a violent action roguelike. Its premise is deliberately blunt: under the Queen’s orders, the player hunts without asking questions.

Simulated physics means projectile motion and impacts are intended to be governed by an in-game physical model, rather than arrows simply traveling in a fixed straight line with no environmental behavior. The announcement does not detail the exact interactions at play, but it establishes that physics is a core ingredient alongside archery. Restricting action to single-screen stages also distinguishes it from the broader worlds promised by games such as Westlanders or Holstin.

As with Worms Galactic Tactics, the roguelike label suggests repeatable, variable attempts, but no specifics have been given about progression or the structure of those runs. The reliable headline is a concentrated action concept: bows, physics, contained stages and a violent royal directive.

Greak 2 follows siblings into parallel dimensions

Greak 2: Alliance of the Storms, from Navegante Games, is the sequel to the 2021 multi-award-winning adventure Metroidvania Greak: Memories of Azur. It is planned for PC, Xbox, PlayStation 5 and NS2.

After escaping their invaded world, siblings Greak and Adara arrive in the hostile land of Synoraz. They are then separated across parallel dimensions and must cooperate to save the last Storm egg before an ancient species disappears. The paired protagonists and their separation are central to the sequel’s premise, making cooperation a story requirement as much as a gameplay possibility.

A Metroidvania commonly describes an exploration-led action-adventure format in which advancing through an interconnected world depends on abilities, access or discoveries obtained elsewhere. The supplied information identifies the original game with that label, but it does not lay out the sequel’s exact movement abilities, structure, or character-switching mechanics. The confirmed narrative stakes are the attempt to preserve the last Storm egg and prevent the ancient species’ loss.

A broad 2027 portfolio, plus ongoing live-service coverage

The six-game slate spreads across multiple studios and types of play. The returning brands are taking visibly different routes: Worms is moving toward tactical roguelike combat, The Escapists is entering a 3D sandbox, and Greak is continuing its sibling-led fantasy story. Alongside them are three very different original projects: the unsettling investigation of Holstin, the frontier-building survival of Westlanders, and the compact archery action of Little Prince Tyger.

Team17 also identified continued coverage for the live-service games WARDOGS and Hell Let Loose: Vietnam. No additional details about that coverage were included. For 2027, then, the clearest expectation is range: PC players are included across the board, console plans cover a substantial portion of the lineup, and each project is being positioned around a distinct core loop rather than a shared genre trend.