The first major shortlist of the 2026 video game awards cycle is here, and it has already supplied the customary argument fuel. The Golden Joystick Awards has revealed 12 contenders for Ultimate Game of the Year, its flagship public-voted category, with winners scheduled to be announced on November 11.
The immediate talking point is not only who made the cut, but who did not. Gears of War: E-Day, the sci-fi shooter from The Coalition, is absent from the Ultimate Game of the Year field. That omission will inevitably be viewed by some fans as an early awards-season snub, particularly given the game’s profile. But a shortlist is not a definitive ranking of the year’s releases, and it is worth separating a nomination decision from a verdict on a game’s quality.
This is also just the opening stage of a much longer awards calendar. The season runs through several ceremonies before reaching the BAFTAs in the spring. The Golden Joysticks arrive early enough to help frame the discussion, but they cannot settle it. Different awards have different voters, eligibility rules, nomination processes and category structures. A game overlooked by one group may be recognized prominently elsewhere.
The 12 Ultimate Game of the Year contenders
The 2026 Ultimate Game of the Year shortlist consists of the following games:
- 007 First Light
- Big Walk
- Control Resonant
- Crimson Desert
- Dispatch
- Forza Horizon 6
- Phantom Blade Zero
- Pokémon Pokopia
- Pragmata
- Resident Evil Requiem
- Star Wars: Galactic Racer
- The Blood of Dawnwalker
It is a notably broad list in terms of recognizable series and styles of game. It includes projects tied to long-running brands such as 007, Control, Forza Horizon, Pokémon, Resident Evil and Star Wars, alongside Big Walk, Dispatch, Phantom Blade Zero, Pragmata and The Blood of Dawnwalker. That spread matters because a public-voted Game of the Year category is not merely a critic’s scorecard. Familiarity, enthusiasm and the ability of a game’s community to show up and vote can all shape the final result.
Ultimate Game of the Year is the Golden Joystick category that functions most like the ceremony’s overall top prize. “Ultimate” does not mean a technical measurement or a sales designation; it is simply the awards’ label for the principal Game of the Year honor. Its contenders represent the games selected to compete in the broadest public vote attached to the event.
Why the Gears of War: E-Day omission is already drawing attention
Gears of War: E-Day’s absence is the clearest point of contention surrounding the list. Awards lineups are inherently selective: including 12 titles still means leaving other prominent releases outside the category. Yet Gears has particular visibility as an Xbox-associated franchise, and its exclusion provides an easy flashpoint for platform-focused debate.
That debate should be handled carefully. A missing nomination does not establish that a game was dismissed because of its platform or publisher. The shortlist alone does not disclose the specific deliberations behind each decision. It does show only the final group selected for the public vote. Claims of systematic bias would need evidence beyond the existence of one omitted game.
Related coverage includes Golden Joystick Awards 2026 Begin With Ultimate Game of the Year Shortlist.
There is a practical distinction here for players following awards season. Fans can reasonably argue that a favorite deserved a place, compare it with titles they would have removed, or question whether a 12-game field is large enough. Those are opinions about taste and category curation. They become less useful when transformed into confident claims about motives that have not been established.
For Xbox players, the broader takeaway is simpler: Gears of War: E-Day will not be competing for this specific Golden Joystick Game of the Year honor. That does not determine how it will fare at later ceremonies, in other Golden Joystick categories, or in the longer-term conversation around 2026’s releases.
Phantom Blade Zero and the eligibility timing question
The most unusual wrinkle in the shortlisted field is Phantom Blade Zero. The game is listed despite a reported October 28 release date, only two days before public voting for Ultimate Game of the Year closes. That puts it outside the ordinary voting cut-off described for the awards, although the awards page allows for exceptions.
Eligibility is the set of rules determining which games may be nominated or voted on in a given awards year. Cut-off dates are intended to create a fair and manageable window: voters need a chance to play or evaluate a release, organizers need time to prepare ballots, and every candidate needs a clear status. In practice, late releases can expose the limits of any fixed deadline.
An exception is not automatically evidence of a problem. Awards bodies sometimes retain discretion for unusual circumstances, especially when release schedules intersect awkwardly with voting timelines. Still, the Phantom Blade Zero situation is likely to invite scrutiny because it asks voters to assess a newly released game in a very narrow period.
That is different from arguing that the game does or does not deserve a nomination on its merits. The question is procedural: how does an award balance a calendar rule against a late-arriving release? Transparency around such choices matters because it helps voters understand whether all nominees were handled under the same standards or whether a stated exception was applied.
The issue also illustrates why award results should be read with context. A Game of the Year race is not a pure, all-encompassing list of everything released during a calendar year. It is always shaped by the eligibility window, the voting format, the category’s size and the timing of campaigns or community attention.
Grand Theft Auto 6 is out of this race, but not out of the awards conversation
Grand Theft Auto 6 did not make the nomination window for Ultimate Game of the Year. It can, however, compete in the forward-looking Most Wanted category. That distinction is important: Most Wanted recognizes anticipation for an upcoming game, while Ultimate Game of the Year is for games being considered as releases.
For readers keeping track of Rockstar’s next game, the relevant question is not whether it can win this year’s top release award. It cannot under this nomination timing. The more immediate awards-season measure is whether it earns support as a highly anticipated title. For a closer look at a separate launch-related question, see what Microsoft and Rockstar have actually confirmed about GTA VI and Xbox Game Pass.
Separating “released game” honors from “most anticipated” honors prevents a common misunderstanding. A nomination in a Most Wanted-style category is not a workaround for Game of the Year eligibility. It is recognition in a different category with a different purpose.
What happens next
Voting across 21 Golden Joystick Awards categories has wrapped, with the complete winners list due during the November 11 live ceremony. The next major landmark is The Game Awards on December 10, extending the conversation into another ceremony with its own structure and selection process.
For now, the 12-game Ultimate Game of the Year shortlist gives fans a first reference point rather than a final awards-season hierarchy. It signals which games are in contention at this particular event, raises legitimate questions about late-release eligibility, and leaves plenty of room for future nomination lists to look very different.
That is the nature of game awards season: the arguments start before the trophies arrive. In this case, Gears of War: E-Day’s absence and Phantom Blade Zero’s timing have ensured that the Golden Joystick race begins with as much attention on the rules and omissions as on the contenders themselves.





